



From: baez@guitar.ucr.edu (john baez)
Newsgroups: sci.physics
Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 23 Jan 1996 13:03:24 -0800
Organization: University of California, Riverside
Message-ID: <4e3iet$e0j@guitar.ucr.edu>
References: <4dgrig$ae1@guitar.ucr.edu> <30fd365b.18293265@news.demon.co.uk> <1996Jan22.213139.23783@schbbs.mot.com>

In article <1996Jan22.213139.23783@schbbs.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <30fd365b.18293265@news.demon.co.uk>,
>Oz <Oz@upthorpe.demon.co.uk> wrote:

>)Now of course the first thing (trying to keep 4D in mind) is
>)what a tangent in this context would be. In particular a
>)tangent to what? Now I never really needed to do anything
>)with tensors in anger, or even at all. However I did read a
>)little about them many years ago and I vaguely remember
>)deciding they were basically vectors with position.

I haven't seen the original of this post by Oz yet so I'll respond to
this quoted bit.  Everything Vidugiris says is true and good to know,
but let me just say some other stuff that's also true and good to know.

To really understand geometry, hence to understand GR, you gotta
understand tangent vectors.  Tangent to what, you ask?  Tangent to
a given point in spacetime!  What does that mean?  Well, this is easier
to visualize if we consider not 4d curved spacetime, but a 2d curved
space, like the surface of a pumpkin.  (Yes, the pumpkin again.)  Now
the surface of a pumpkin is a "curved 2-dimensional Riemannian manifold", but
it sits conveniently in (more or less) flat 3-dimensional Euclidean
space, so we can think of a tangent vector to it as being an arrow whose
base is at one point of the pumpkin, and which sticks out tangent to the
pumpkin.  We say it's a "tangent vector at a point" of the pumpkin.

Now we have to abstract things a bit!  First, remove the 3d ambient
Euclidean space and think only of the surface of the pumpkin!  We can
still define a "tangent vector"... the actual definition being rather
mathematical... but one way to visualize it is as a teeny-weeny
itsy-bitsy little arrow drawn on the surface of the pumpkin, with its
base at the specified point.  We make it small --- in fact,
infinitesimal --- just in order to avoid worrying about the fact that
the pumpkin is curved.  After all, if we had an ambient 3d space as
before, we could ignore the difference between a vector tangent to the
pumpkin, and a vector actually drawn *on* the pumpkin, in the limit
where the arrow became very small.  

This is the sort of thing mathematicians can make precise; don't worry
about it too much for now.

Now what's a tensor?  Well, there are a million ways to think of it, but
a good way is to think of it as a machine that eats a list of say, 3
tangent vectors, and spits out a number, for example, or maybe a tangent
vector.  (This isn't quite the most general sort of tensor but it's good
enough for starters.)  We require that the output depend in a linear way
on each of the inputs.  

So for example a while back I discussed the Riemann tensor R^a_{bcd}.  
This was a thing that ate 3 tangent vectors and spit out a tangent
vector... which is why there are 3 subscripts and one superscript.  

Namely, if we parallel translate a tangent vector u around the little
parallelogram of size epsilon whose edges point in the directions of the
tangent vectors v and w, it changes by a little bit.  Namely, it changes
by the tangent vector whose component in the a direction is

- epsilon^2 R^a_{bcd} v^b w^c u^d + terms on the order of epsilon^3

Here we sum over b, c, and d.  The thing "v^b" is the component of the
vector v in the b direction... in whatever the hell coordinate system we
happen to be using.  And remember, indices like a,b,c,d range
from 0 to 3 if we are working in 4d spacetime.  


From: baez@guitar.ucr.edu (john baez)
Newsgroups: sci.physics
Subject: Re: General relativity tutorial
Date: 23 Jan 1996 13:13:32 -0800
Organization: University of California, Riverside
Message-ID: <4e3j1s$e1s@guitar.ucr.edu>
References: <4damsr$pon@pipe9.nyc.pipeline.com> <4dp0pf$bu8@guitar.ucr.edu> <1996Jan22.214958.24698@schbbs.mot.com>

In article <1996Jan22.214958.24698@schbbs.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <4dp0pf$bu8@guitar.ucr.edu>, john baez <baez@guitar.ucr.edu> wrote:

>)Well, I started by giving a description of curvature: a space (or
>)spacetime) is "curved" if when we take an arrow and carry it around a
>)loop, doing our best to keep it the same length and pointing in the same
>)direction, it may come back rotated.  I gave the example of carrying
>)a horizontally-pointing javelin from the north pole to the equator along
>)a line of constant longitude, then around the equator a bit, then back
>)to the north pole.   It's very good to work this out in detail.  

>Unfortunately, from this description I imagine a gyroscope (allowing
>arrow to pivot vertically so it is always parallel to surface) attached
>to the arrow, and the thing winding up pointing in the original
>direction :-(.

Why you imagine a gyroscope when I say "javelin" is beyond me.  :-)

>Also I imagine being at/near the north pole, going down to the 
>equator, back up, and being very confused about the forth leg!
>(I can only go south from the north pole - what do I do _now_?).

There ain't no fourth leg.  Where'd I say there was a fourth leg?
True, in my later description of the Riemann tensor I talked about
carrying a tangent vector around a little square.  But here we are
carrying it around a big "triangle".  In fact, one can do this parallel
translation game for any sort of loop that ends where it started, or
even any path. 

>Can you (while retaining this degree of informality) also achieve
>the precision to avoid the above (presumably unintentional) interpretation
>of what you actually meant by this?

Well, I really meant just what I said.  Say you were a Roman gladiator
up at the north pole (historical accuracy not being my strong point) and
you were handed a javelin.  "Hold it horizontally, pointing that way,"
says your commander, pointing at a lump of ice at the horizon.  You do
so smartly, an exemplar of military precision.  It points off to your
left.  "Now march forwards!  Go straight ahead, and never rotate the
javelin in the least, under penalty of death!  Stop when you reach the
equator!"  And so on.  You march along, never letting the javelin sway
or rotate in the least.

(If you buy Gauge Fields, Knots and Gravity by Baez and Muniain, you
will see the result on pp. 232-233, although this loop goes from the
north pole all the way to the south pole along a line of longitude, and
then back up along another one.)  






From: baez@guitar.ucr.edu (john baez)
Newsgroups: sci.physics
Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 23 Jan 1996 12:43:09 -0800
Organization: University of California, Riverside
Message-ID: <4e3h8t$dv9@guitar.ucr.edu>
References: <4dl1fq$19e@agate.berkeley.edu> <4du9m8$cf7@guitar.ucr.edu> <31033b1d.34440117@news.demon.co.uk>

In article <31033b1d.34440117@news.demon.co.uk> Oz@upthorpe.demon.co.uk writes:

>...plonking down a set of
>co-ordinates is also somewhat meaningless if they are
>conventional ones since these are usually 'distance'
>co-ordinates (taking time as a distance).

I don't know what "distance coordinates" are.  But I think I vaguely
understand your discomfiture.  You are getting used to the fact that the
world doesn't come with a grid of lines painted on it.  Of course, even
in the old Newtonian days folks knew that any rotated or translated
Cartesian coordinate system was "just as good" as any other.  So it's
not as if they thought there was a particular coordinate system handed
down by God that was the "best" one.  Instead, one had a manageable
family of "good" coordinates, any one of which was related to any other
by an easily understandable sort of transformation: rotation or
translation.  

The same applied back in the days of special relativity.  It may freak
some people out that in addition to rotations and translations one has
"Lorentz transformations" in which the new t' coordinate depends on the
old t and x coordinates (say), but there are still a manageable set of
"best" coordinates, corresponding physically to the inertial frames.

General relativity takes a completely different approach to spacetime.
In general relativity, spacetime is wiggly in a fairly arbitrary way
(though it must satisfy Einstein's equation), so there is in general no
manageable set of "best" coordinates.

Think in terms of curved 2d space if you have trouble visualizing curved
4d spacetime.  (In the long run you should learn how to visualize curved
4d spacetime, but visualizing curved 2d space is the best way I know to
get to that point.)  Say someone hands you a flat piece of paper.  Then
you can draw a Cartesian coordinate system on it in which every line is
straight and all intersecting lines meet at right angles.  There are
different ways to do it, but they all differ only by rotations and
translations.  (And reflections, if one wants to nitpick.)

Now say someone hands you a pumpkin.  It's wiggly and bumpy... so
there's no obvious best way to coordinatize its surface, not even any
obvious manageable set of better-than-average ways.   Say you try to
draw a straight line on it.  The best you can do is to draw a
"geodesic": a curve that goes "locally as straight as possible".  This
is the curve a very tiny ant might follow if it was doing its best
to follow its nose and walk as straight as possible.  

(Subconsiously, this should remind you of the fact that free fall in
curved spacetime is motion along a geodesic, "locally as straight as
possible", i.e. feeling no acceleration.  I'm secretly indoctrinating
you in a new worldview: physics as geometry.)

Okay, so you don't have "straight lines" but you do have "geodesics" on
a pumpkin.  So say you try to draw a grid on the pumpkin such that each
curve in it is a geodesic and whenever two geodesics intersect, they do
so at right angles.  If you could do that, it would be a good stab at
Cartesian coordinates.  But you can't.  That's because the surface of
the pumpkin is a "curved 2-dimensional Riemannian manifold" --- with the
emphasis here on *curved*.  

So what do we do in general relativity, where spacetime is as bumpy as
the surface of a pumpkin.  We give up all attempts to pick "best" or
"good" coordinates ---- except in working on certain very special
problems with lots of symmetry! ---- and decide to do things in such a
way that ANY choice of coordinates will work as smoothly as ANY OTHER.  

We don't exactly abandon coordinates; we just relegate them to the
status of completely arbitrary tools.  

>I wonder if a lot of my confusion is in the intermix of
>cosmology and GR. Too much to follow all in one shot, too
>many new ways to look at things at once.

Certainly this is a big part of it.  Personally I can't teach you
cosmology without teaching you GR, any more than I could teach you
celestial mechanics without teaching you F = ma.  There might be some
way to study cosmology without GR, but to me that seems to miss the whole
grandeur and strangeness of the subject.  

For example, it's true that one could not bother learning GR and only
try to understand one solution of Einstein's equation, the
Robertson-Friedman-Walker metric which describes the standard big bang
cosmology.  This might allow one a certain tempting conceptual
sloppiness: one could write this metric down in the "standard
coordinates" which take advantage of the symmetry of that solution, and
ignore my remarks above about the arbitrariness of coordinates.  But one
would really be missing a lot of the fun!  For example, you've already
seen that in the Milne cosmology, different coordinates can give one
very different pictures of what's going on.  This mental flexibility is
crucial if one gets into questions like "why is there a redshift: is it
really due to the expansion of space, or is it a gravitational effect?"
Without understanding physics as geometry and the arbitrary nature of
ones choice of coordinates, these riddles can really throw one for a
loop.  *With* this understanding one can, so to speak, deconstruct the
question and figure out the *right* question and the right answer.

>Perhaps a simple GR example might help. I have assumed that
>the moon orbits the earth in a GR explanation because it
>simply travels in a straight line, but space (3D) is curved
>(ie orbital sized curving). However I am getting the
>impression that the GR curvature is very very tiny. 

Yes indeed. 

>I also
>remember Baez commenting that in spacetime the geodesic of a
>stone tossed up into the air is very very long and only very
>slightly curved since the time distance is ct. Presumably
>then the spacetime curvature that bends the moons orbit
>round the earth is similarly only curved in a minuscule and
>almost undetectable amount, but because of the 20 lightday
>distance in the time direction we see it as taking a very
>curved path in our *almost flat 3D slice* of spacetime. I
>hope this has a small element of correctness in it because I
>am finding it difficult piecing all the various questions
>and answers together to form some coherent model that
>doesn't fall foul of your devastatingly correct objections.

Yes, this is right.  Visualize the x and y directions as lying in the
horizontal plane and the t direction as pointing "up".  Then the geodesic
path traced out by the moon is a very very stretched-out helix which
goes "up" in time 28 lightdays each time it goes around, while its
radius is less than a measly lightminute.  This is very close to what a
geodesic would be in flat spacetime (namely, a straight line).  That's
as expected, because the curvature is so small.


Article 95270 (3700 more) in sci.physics:
From: Michael Weiss
(SAME) Subject: Re: Feeling stressed out?
Date: 22 Jan 1996 22:20:37 GMT
Organization: OSF Research Institute
Lines: 22
NNTP-Posting-Host: pleides.osf.org
In-reply-to: egreen@nyc.pipeline.com's message of 21 Jan 1996 21:15:09 -0500
cc: egreen@nyc.pipeline.com

You raise a bunch of interesting questions; I won't have time (or
space!) now to make even a decent stab at an explanation.  I think you
might enjoy looking at Eddington's discussion in "The Nature of the
Physical World"; there are always the usual book recommendations
(e.g., Taylor and Wheeler, "Spacetime Physics").

The short answer is yes, not all distinctions between time and space
are erased in relativity.  We can say that the event "the pitcher
throws the ball" occurs *before* the event "the batter hits that ball,
on that pitch", and this notion of "before" is absolute.

If you're athletic enough, you can pick any spatial direction for your
x-axis, but you can't interchange the x-axis with the t-axis.

This distinction can be expressed mathematically in a number of ways.
For example, in the Minkowski formula for the spacetime "interval":

     ds^2 = dx^2 + dy^2 + dz^2 - dt^2

the dt^2 is the only term that gets a minus sign.  Something called
Sylvester's Theorem on Signatures implies that we'll get the same
pattern of +'s and -'s no matter what frame of reference we use.

Article 95116 (3694 more) in sci.physics:
From: john baez
(SAME) Subject: Re: Feeling stressed out?
Date: 22 Jan 1996 12:40:51 -0800
Organization: University of California, Riverside
Lines: 93
NNTP-Posting-Host: guitar.ucr.edu

In article <4durvd$11m@pipe11.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward 
Green) writes:

>Suppose somebody plopped us down at rest in a strange coordinate system.
>Now,  none of us would have any trouble identifying which of the four
>dimesions in this frame was X_0, aka time, unless we had been chewing a few
>too many peyote buttons. 

Your claim here ambiguous because you don't say what if anything being
"at rest" has to do with the coordinate system.  Is one of the
coordinate directions the direction your worldline is pointing along ---
in which case we'd be tempted to call that direction "time" --- or
is there no relation between the coordinates and your worldline?

Rather than attempting to grapple with this ambiguity let me just state
some facts in order of diminishing obviousness.

1) Given a point in spactime, there is no such thing as "the time
direction" at that point.  I.e., there are lots of tangent vectors at
that point, pointing in all sorts of directions, and a bunch of them are
timelike, a bunch are spacelike, and a bunch are lightlike.  But there's
no way (given the data provided: just the point in spacetime) to pick
out one timelike vector and say it is "the" time direction.  This is
already true in special relativity: if we Lorentz boost any timelike
vector we get another equally good timelike vector.

2) If you are made of ordinary matter, the tangent vector to your
worldline is timelike.  I.e., you can't go fast than light.  Thus at any
given point along your worldline we can erect a (nonunique, local) coordinate
system about that point, say (t,x,y,z), such that the tangent vector to
your worldline points in the t direction, and all vectors pointing in
the t direction are timelike.  If we did this for else moving relative
to you, we'd get a different coordinate system (see 1 about Lorentz
boosts).  

3) If someone just hands you a random coordinate system on some patch of
space, there is no good way to pick out which of the four coordinates to
call "time".  Consider for example the usual coordinates on Minkowski
space, (t,x,y,z), and then define new coordinates (T,X,Y,Z) with

T = t + x
X = t + y
Y = t + z
Z = y - z

Despite the alluring names T, X, Y, and Z, you would be hard pressed to
say any one of these coordinates "was time".  Note that (in units with c
= 1, of course) the coordinate directions T, X, and Y are lightlike,
while Z is spacelike.

>I had hoped somebody with an abstract mathematical bent would say something
>like this:  "Ok,  while we loosely call both the objects relating to
>crystals in three space and the objects living in four dimensional
>spacetime "tensors",  one is actually a more general concept.  In ordinary
>three space all the coordinates have the same flavor,  but in spacetime one
>of them has a different flavor,  and no matter how we mix them,  one of
>them always comes out tasting more of time than the others." 

Remark 3 certainly shows that no one coordinate need be more like time
than the others.  However, what's true is that in spacetime (or more
technically, a "Lorentzian manifold") some directions are timelike, some
are spacelike, and some are lightlike, and they have very different
flavors.

>"We capture this mathematically by saying that instead of living on a
>single n-space, real or complex,  these tensors actually live on n
>"timelike" dimensions,  n "spacelike" dimesions, and possibly, k "k-like"
>dimensions, l "l-like" dimensions,  and so forth.  When we transform
>coordinates they are all mixed together,  but it always turns out we can
>identify the same number of coordinates of the same flavors we started
>with.  These tensors are really defined on direct sum spaces of the form (
>n | m | l | k | ...).  Their theory is due to [fill in eastern European
>sounding name]... and they are a treated in the branch of mathematics call
>[fill in any suitable sounding name]... :-) " 

Well, what we really say is that there's a theory of n-dimensional
semi-Riemannian manifolds of signature (p,q), where p + q = n.  This
means that at any point we can find an orthonormal basis of tangent
vectors, p of which are spacelike and q of which are timelike.  (Or the
other way round, depending on your conventions!)  This has been
intensively studied, but the most deeply studied cases are the case
where q = 0 --- the "Riemannian" case, which one might think of
physically as the geometry of "space" --- and the case where q = 1 ---
the "Lorentzian" case, which one might think of physically as the
geometry of "spacetime".  One can study worlds with 2 timelike and 2
spacelike directions... and in fact people do; the symmetry makes things
very interesting... but from the viewpoint of physics this is rather
decadent.  

To get started, read

Semi-Riemannian geometry : with applications to relativity / Barrett
   O'Neill.  New York : Academic Press, 1983.

Article 95097 (3693 more) in sci.physics:
From: john baez
(SAME) Subject: Re: Feeling stressed out?
Date: 22 Jan 1996 18:39:48 GMT
Organization: University of California, Riverside
Lines: 85
NNTP-Posting-Host: guitar.ucr.edu

In article <4dk7v8$fqn@pipe9.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward G
reen) writes:
>Yet more. 

>I left my house today with a warm glow of understanding.  Now I knew what
>the stress-energy tensor is.  Then,  on the NYC subway,  a dark thought hit
>me:   John Baez was pulling my leg! 

No, I wasn't.

>Yes. 

No.

>He claims that this object is a "tensor".  Now,  what little I know
>about tensors leads me to believe they represent some linearization of a
>local property of space.  Their transformation properties are a guarantee
>that they express a physical property of space,  not an artifact of
>coordinates. 

It's a guarantee that they express a physical property of space(time) or
*stuff in it*.  Here by stuff I mean fields and that sort of thing.

>So what's so special about the top row??? 
>In three space the top row of a two index object may be called "x",  but
>conceptually it's not any different from "y".  There is no special "x-ness"
>about this position.  So how can we say the top row of T keeps tract of
>flow wrt *time*.  Sounds to me like we are trying to shoe-horn time into
>some calculational scheme,  and it doesn't quite fit.  Even if different
>observers have different t's,  there is still something intrinsically
>"timelike" about this row sticking out like a sore thumb. 

We can work with tensors using whatever coordinates we want, and their
transformation properties are a guarantee that if we watch our step, our
results will not be a mere artifact of a coordinate choice.  Pick any
local coordinates x^0, x^1, x^2, x^3 on spacetime whatsoever.  Use
these to define the notion of a tangent vector in the ith direction (i =
0,1,2,3).  Use them also to define the notion of momentum in the jth
direction (0,1,2,3).  The entry T_{ij} in the ith row and jth column of
the tensor T then keeps track of the flow in the ith direction of the
jth component of momentum.  

Nothing special about the top row of T_{ij} here!

It is merely a matter of *convention* that, if we have a metric on
spacetime, and thus a way of determining whether a given vector is
timelike or spacelike, that we often use coordinates such that the
tangent vector in the 0th direction is timelike, while those in the 1st,
2nd, and 3rd directions are spacelike.  

If we follow this convention, it is then common to indulge in a quaint
anachronism and call momentum in the 0th direction "energy".  It is also
common to call flow in the 0th direction "density".  

That's what I was doing.

But I'm not sure that's what you're worrying about.  Maybe you're
worrying about the fact that in spacetime, as opposed to space, not all
directions were created equal?  Some are spacelike and some are timelike!
A tangent vector v is spacelike if its dot product with itself --- which
we write as g(v,v) --- is positive, and timelike if g(v,v) is negative.

(The gadget g is called the metric; we'll probably talk about that a lot
more later if I wind up teaching a sci.physics course on general
relativity.  Often people use the opposite sign conventions from those
above.)  

Now if you ask me why one can find a basis of orthogonal tangent vectors
with 3 spacelike ones and 1 timelike one --- i.e., why there is only one
dimension's worth of space and 3 of time --- I have to say I don't know.
Nobody knows.  Not yet, anyway.

But don't mistake that puzzle for anything funny about *coordinates*.  
It's a completely coordinate-independent fact --- unlike the fact that
folks like to use coordinates in which the x^0 coordinate corresponds to
a time-like direction.  The statement "there exists a basis of
orthogonal tangent vectors with 3 spacelike ones and 1 timelike one" is
a completely coordinate-independent statement.


Article 95066 (3692 more) in sci.physics:
From: Edward Green
(SAME) Subject: Re: Feeling stressed out?
Date: 21 Jan 1996 21:15:09 -0500
Organization: The Pipeline
Lines: 53
NNTP-Posting-Host: pipe11.nyc.pipeline.com
X-PipeUser: egreen
X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (Edward Green)
X-Newsreader: The Pipeline v3.4.0

'columbus@pleides.osf.org (Michael Weiss)' wrote: 
> 
>4.  So what's so special about the top row???  
> 
>Nothing.  No more is there anything special about the 0-component of 
>the energy-momentum 4-vector 
 
Thank you for your answers!   I still feel there must be something special
about the top-row,  though where it falls between the mathematics and the
physics I couldn't say.  I gave this my best shot last time,  but let me
try one more analogy. 
 
Suppose somebody plopped us down at rest in a strange coordinate system.
Now,  none of us would have any trouble identifying which of the four
dimesions in this frame was X_0, aka time, unless we had been chewing a few
too many peyote buttons.  But if somebody dropped a set of orthogonal
spacial axes in our lap, and asked us "which one is X_1",  we could rightly
answer "how the hell should I know,  jack?  which ever one you want it to
be,  ok?"  (I guess we are a little testy from being plopped in a strange
coordinate frame).  The point is,  even though our transformations mix time
with space,  when we stop and consider a particular one there is always a
special dimension sticking out,  a dimension physically different from the
others,  which we call "time". 
 
I had hoped somebody with an abstract mathematical bent would say something
like this:  "Ok,  while we loosely call both the objects relating to
crystals in three space and the objects living in four dimensional
spacetime "tensors",  one is actually a more general concept.  In ordinary
three space all the coordinates have the same flavor,  but in spacetime one
of them has a different flavor,  and no matter how we mix them,  one of
them always comes out tasting more of time than the others." 
 
He continues... 
 
"We capture this mathematically by saying that instead of living on a
single n-space, real or complex,  these tensors actually live on n
"timelike" dimensions,  n "spacelike" dimesions, and possibly, k "k-like"
dimensions, l "l-like" dimensions,  and so forth.  When we transform
coordinates they are all mixed together,  but it always turns out we can
identify the same number of coordinates of the same flavors we started
with.  These tensors are really defined on direct sum spaces of the form (
n | m | l | k | ...).  Their theory is due to [fill in eastern European
sounding name]... and they are a treated in the branch of mathematics call
[fill in any suitable sounding name]... :-) " 
 
I hope this doesn't seem too sophmoric or argumentative coming from someone
who started with so many questions!  Call it mathematical fiction if you
like.  Does life imitate art? 
  
-- 
 
Ed Green 
egreen@nyc.pipeline.com
Article 95294 (3690 more) in sci.physics:
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
From: Oz
Date: Mon, 22 Jan 1996 08:45:19 GMT
NNTP-Posting-Host: upthorpe.demon.co.uk
X-NNTP-Posting-Host: upthorpe.demon.co.uk
Lines: 61

>In article <4dl1fq$19e@agate.berkeley.edu> ted@physics.berkeley.edu writes:
>>Cosmologists often talk about the curvature of *space* (meaning
>>ordinary three-dimensional space) rather than spacetime.  This is
>>perhaps unfortunate, since it confuses people like Oz, but that's the
>>way it is. 

>baez@guitar.ucr.edu (john baez) wrote:
>Oh, so that's what the confusion is about.  Sorry.  Yes indeed, if you
>choose to slice up spacetime into slices called "space", the curvature
>of the slices depends on how you do the slicing.  Indeed, the slices can
>be curved even if the spacetime itself is flat.  Here's an example that
>starts with 3d space rather than 4d spacetime: take 3-dimensional
>Euclidean space --- nice and flat --- and slice it up into a bunch of
>concentric spheres --- which are curved.

I am a little loath to ask a question, since I seem to have
irritated the supervisors (apologies). However I am left in
a rather unsatisfactory situation. Obviously I need a new
paradigm, my quasi-classical one having been comprehensively
demolished.

For example.
I can see than 'distance' is not a description of anything,
cosmologically. As a result, plonking down a set of
co-ordinates is also somewhat meaningless if they are
conventional ones since these are usually 'distance'
co-ordinates (taking time as a distance). Another measure or
mechanism is needed. Even the initially non-physical
co-moving co-ordinate system now looks to be more attractive
although I am beginning to suspect that it sort of
linearises the time direction only, dunno.

I can also see why Baez insists that we can only know what
is observed at a point. This cannot be ambiguous.

I wonder if a lot of my confusion is in the intermix of
cosmology and GR. Too much to follow all in one shot, too
many new ways to look at things at once.

Perhaps a simple GR example might help. I have assumed that
the moon orbits the earth in a GR explanation because it
simply travels in a straight line, but space (3D) is curved
(ie orbital sized curving). However I am getting the
impression that the GR curvature is very very tiny. I also
remember Baez commenting that in spacetime the geodesic of a
stone tossed up into the air is very very long and only very
slightly curved since the time distance is ct. Presumably
then the spacetime curvature that bends the moons orbit
round the earth is similarly only curved in a minuscule and
almost undetectable amount, but because of the 20 lightday
distance in the time direction we see it as taking a very
curved path in our *almost flat 3D slice* of spacetime. I
hope this has a small element of correctness in it because I
am finding it difficult piecing all the various questions
and answers together to form some coherent model that
doesn't fall foul of your devastatingly correct objections.


-------------------------------
'Oz     "When I knew little, all was certain. The more I learnt,
        the less sure I was. Is this the uncertainty principle?"

Article 95018 (3683 more) in sci.physics:
From: john baez
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 21 Jan 1996 13:09:30 -0800
Organization: University of California, Riverside
Lines: 37
NNTP-Posting-Host: guitar.ucr.edu

In article <4do512$4ov@pipe11.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward 
Green) writes:
>'baez@guitar.ucr.edu (john baez)' wrote: 

>>Think about this.  Say you start at the north pole holding a javelin 
>>that points horizontally in some direction, and you carry the javelin to 
>>the equator, always keeping the javelin pointing "in as same a direction 
>>as possible", subject to the constraint that it point horizontally, 
>>i.e., tangent to the earth.  (The idea is that we're taking "space" to 
>>be the 2-dimensional surface of the earth, and the javelin is the 
>>"little arrow" or "tangent vector", which must remain tangent to 
>>"space".)  After marching down to the equator, march 90 degrees around 
>>the equator, and then march back up to the north pole, always keeping  
>>the javelin pointing horizontally and "in as same a direction as 
>>possible".    

>>By the time you get back to the north pole, the javelin is pointing a 
>>different direction! 

>>That's because the surface of the earth is curved.  

>I'm sorry,  but I have a really obvious question here,  so obvious you
>didn't address it.  What do we do with the javelin at the corners?  Do we
>try to hold it "pointing in the same direction" as near as possible,  while
>we turn,  or do do we rotate it with us by the angle we turn through? 

Hold the javelin pointing in the same direction even at the corners!
The idea is to do your damnedest to never rotate that sucker, even at
corners.  We want to study how, even when we do our best not to rotate a
tangent vector as we carry it around, it can come back rotated due to
the curvature of spacetime (or space, or the earth).

Also, since corners are just a limiting case of sharp turns without
corners, it would be a bad rule to do something different at corners
than at non-corners.  



Article 95016 (3682 more) in sci.physics:
From: john baez
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 21 Jan 1996 13:03:04 -0800
Organization: University of California, Riverside
Lines: 73
NNTP-Posting-Host: guitar.ucr.edu

In article <4dl1fq$19e@agate.berkeley.edu> ted@physics.berkeley.edu writes:
>In article <4dgrig$ae1@guitar.ucr.edu>, john baez <baez@guitar.ucr.edu> wrote:
>>No.  Curvature is a thing that has meaning independent of coordinates;
>>no coordinate change can turn a curved space -- or spacetime -- into a
>>flat one, or vice versa.  

>Cosmologists often talk about the curvature of *space* (meaning
>ordinary three-dimensional space) rather than spacetime.  This is
>perhaps unfortunate, since it confuses people like Oz, but that's the
>way it is. 

Oh, so that's what the confusion is about.  Sorry.  Yes indeed, if you
choose to slice up spacetime into slices called "space", the curvature
of the slices depends on how you do the slicing.  Indeed, the slices can
be curved even if the spacetime itself is flat.  Here's an example that
starts with 3d space rather than 4d spacetime: take 3-dimensional
Euclidean space --- nice and flat --- and slice it up into a bunch of
concentric spheres --- which are curved.

Whenever you do this slicing stuff, say with spacetime, there are nice
relationships between: 

1. the curvature of the spacetime

2. the curvature of the slices themselves --- their so-called "intrinsic
curvature" 

and

3. the curvedness of how the slices sit inside the spacetime --- their
so-called "extrinsic curvature".

These are called the Gauss-Codazzi relations, and they are very
important whenever we want to take spacetime, slice it, and study
general relativity that way.  I won't go in to them here, but for
starters it's worthwhile trying to understand that 1, 2, and 3 are
different concepts.

> When someone asks whether space is curved, what they mean
>is this.  Choose a particular instant of time, and consider the slice
>through four-dimensional spacetime that represents space at that one
>instant.  This is a perfectly good three-dimensional manifold, and
>it's perfectly reasonable to ask whether or not this manifold is
>curved.  

Yes, this is the so-called "intrinsic curvature" of the slice we're
calling "space".

>Worse, the
>question of whether space is curved depends on what coordinates you
>use.  Specifically, choosing a particular "instant of time" everywhere
>in space is a coordinate-dependent act, because there's no
>coordinate-independent way of deciding whether two distant events are
>at the same time.  So your answer to the question of whether space (as
>opposed to spacetime) is curved will in general depend on how you
>choose to slice spacetime up.

I'd prefer to say, not that the curvature of the slice depends on what
coordinates you use, but that it depends on the slice!

In other words, I like the last sentence in the above bit more than the
first one.  Of course, if you define your slice by taking a "time
coordinate" t and letting your slice be described by the equation t =
constant, the slice, hence its curvature, depends on the coordinate t.  

This indeed comes up a lot, since slicing spacetime into slices of
"space" is a very practical tool.  Still, it's worth keeping in mind
Eddington's remark, that if we're trying to study the anatomy of a pig
it can be rather confusing to study bacon.

Article 95340 (3681 more) in sci.physics:
From: john baez
Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 23 Jan 1996 13:03:24 -0800
Organization: University of California, Riverside
Lines: 66
NNTP-Posting-Host: guitar.ucr.edu

In article <1996Jan22.213139.23783@schbbs.mot.com> bhv@areaplg2.corp.mot.com (Br
onis Vidugiris) writes:
>In article <30fd365b.18293265@news.demon.co.uk>,
>Oz <Oz@upthorpe.demon.co.uk> wrote:

>)Now of course the first thing (trying to keep 4D in mind) is
>)what a tangent in this context would be. In particular a
>)tangent to what? Now I never really needed to do anything
>)with tensors in anger, or even at all. However I did read a
>)little about them many years ago and I vaguely remember
>)deciding they were basically vectors with position.

I haven't seen the original of this post by Oz yet so I'll respond to
this quoted bit.  Everything Vidugiris says is true and good to know,
but let me just say some other stuff that's also true and good to know.

To really understand geometry, hence to understand GR, you gotta
understand tangent vectors.  Tangent to what, you ask?  Tangent to
a given point in spacetime!  What does that mean?  Well, this is easier
to visualize if we consider not 4d curved spacetime, but a 2d curved
space, like the surface of a pumpkin.  (Yes, the pumpkin again.)  Now
the surface of a pumpkin is a "curved 2-dimensional Riemannian manifold", but
it sits conveniently in (more or less) flat 3-dimensional Euclidean
space, so we can think of a tangent vector to it as being an arrow whose
base is at one point of the pumpkin, and which sticks out tangent to the
pumpkin.  We say it's a "tangent vector at a point" of the pumpkin.

Now we have to abstract things a bit!  First, remove the 3d ambient
Euclidean space and think only of the surface of the pumpkin!  We can
still define a "tangent vector"... the actual definition being rather
mathematical... but one way to visualize it is as a teeny-weeny
itsy-bitsy little arrow drawn on the surface of the pumpkin, with its
base at the specified point.  We make it small --- in fact,
infinitesimal --- just in order to avoid worrying about the fact that
the pumpkin is curved.  After all, if we had an ambient 3d space as
before, we could ignore the difference between a vector tangent to the
pumpkin, and a vector actually drawn *on* the pumpkin, in the limit
where the arrow became very small.  

This is the sort of thing mathematicians can make precise; don't worry
about it too much for now.

Now what's a tensor?  Well, there are a million ways to think of it, but
a good way is to think of it as a machine that eats a list of say, 3
tangent vectors, and spits out a number, for example, or maybe a tangent
vector.  (This isn't quite the most general sort of tensor but it's good
enough for starters.)  We require that the output depend in a linear way
on each of the inputs.  

So for example a while back I discussed the Riemann tensor R^a_{bcd}.  
This was a thing that ate 3 tangent vectors and spit out a tangent
vector... which is why there are 3 subscripts and one superscript.  

Namely, if we parallel translate a tangent vector u around the little
parallelogram of size epsilon whose edges point in the directions of the
tangent vectors v and w, it changes by a little bit.  Namely, it changes
by the tangent vector whose component in the a direction is

- epsilon^2 R^a_{bcd} v^b w^c u^d + terms on the order of epsilon^3

Here we sum over b, c, and d.  The thing "v^b" is the component of the
vector v in the b direction... in whatever the hell coordinate system we
happen to be using.  And remember, indices like a,b,c,d range
from 0 to 3 if we are working in 4d spacetime.  

Article 95253 (1 more) in sci.physics:
From: Bruce Scott TOK 
(SAME) Subject: Re: Feeling stressed out?
Date: 22 Jan 1996 19:19:27 GMT
Organization: Rechenzentrum der Max-Planck-Gesellschaft in Garching
Lines: 61
NNTP-Posting-Host: s4bds.aug.ipp-garching.mpg.de
X-Newsreader: TIN [version 1.2 PL2]

Edward Green (egreen@nyc.pipeline.com) wrote:

: Thank you for your answers!   I still feel there must be something special
: about the top-row,  though where it falls between the mathematics and the
: physics I couldn't say.  I gave this my best shot last time,  but let me
: try one more analogy. 

[...]

The way you make the top row unique is to look at it in the rest frame
of the thing whose stress tensor you're studying.  For example, a
dissipationless fluid has a stress tensor of

    T^ab = n e u^a u^b + p (g^ab + u^a u^b)

(n is the particle density in the fluid's rest frame, e is the thermal
energy per particle, and p is the pressure), which looks a bit
complicated.  In fact, there is _nothing_ special about the top row of
this if g^ab has time-space components (example: Kruskal coordinates for
the black hole problem) and u is relativistic (especially if it has
significant variation in any of the four coordinates).  Note that the
only physical requirement on u is that it must be a timelike _unit_
vector:  u_a u^a = -1 (in units with c = 1).

But if you contract this with the fluid's velocity you get
a peek at the fluid's rest frame:

    - T^ab u_b = n e u^a.

Now, that looks a lot more like an energy flux, doesn't it?  It is in
fact a four-vector.  But what about the pressure?  You can find the
fluid's rest frame by transforming such that u^a = (1,0,0,0).  Note you
have to do a local Lorentz transformation: one that is defined for the
small neighborhood about a single point.  This is because u for a fluid
is itself a field variable.  But in the local rest frame you find

    T^ab = diag ( ne, p, p, p ),

where "diag" denotes a diagonal matrix.  The 00-component is the thermal
energy density and the ii-components are the pressure (one assumes an
isotropic pressure for a ideal fluid).

Note that "thermal energy" here includes rest energy.

Your question was actually aimed at distinguishing among the
ii-components.  This is, as you surmise, not possible without
arbitrariness, unless there is a physical phenomenon (such as a local
magnetic field; gee, isn't plasma physics nice :-] ) to show you the
way. 

There is a popular book I saw once where the question of explaining left
and right to an extraterrestrial was discussed, to show the
arbitrariness in our convention.  A complicated set of mental gymnastics
was offered by which one could use symmetry violation in kaon decays to
do this.  No, I don't remember the details :-)

--
Mach's gut!
Bruce Scott                                The deadliest bullshit is
Max-Planck-Institut fuer Plasmaphysik       odorless and transparent
bds@ipp-garching.mpg.de                               -- W Gibson

From: Michael Weiss
Organization: OSF Research Institute
Subject: Re: Feeling stressed out?
Date: 23 Jan 1996 20:01:12 GMT
Organization: OSF Research Institute
Lines: 41
NNTP-Posting-Host: pleides.osf.org
In-reply-to: columbus@pleides.osf.org's message of 22 Jan 1996 22:20:37 GMT
cc: egreen@nyc.pipeline.com

Between John Baez's beautiful job on the difference between
"time-like" separations and the t-axis, and Bruce Scott's nice
explanation of the stress-energy tensor for the perfect fluid, I don't
know that there's much to add.  However, I do remember one thing about
T_ij that puzzled me when I first encountered it, and the "aha" mental
lightbulb that cleared things up.

Here's the puzzle: if T_ij measures the amount of i-momentum being
transferred in the j-direction, then how come T_ij isn't identically
zero in the rest frame of the fluid, when the momentum vanishes?

Let's polish off a couple of points quickly.  As Bruce Scott points
out, in general a fluid doesn't have a global rest frame.  We can say
we're just talking about an infinitesimal neighborhood of a point, or
the special case of a motionless fluid.

Next, T_00 is a special case.  In the rest frame of the fluid, the
velocity 4-vector of a fluid element is (E,0,0,0) -- you can make the
v_i components vanish for i=1,2,3 by picking the right frame of
reference, but not the v_0 component, aka the energy.  (I'm being
sloppy about the difference between tensors and tensor-densities, but
let's ignore that.  What's a determinant among friends?)  So it's not
surprising that T_00 doesn't vanish, but why doesn't T_ii vanish for
i=1,2,3?  (Once we've plopped ourselves down in the rest frame of the
fluid, that is.)

Answer: think microscopically, and remember that T depends
*quadratically* on v.  Consider the yz-plane, for yucks.  Particles of
fluid constantly zip through this plane in all directions.  If a
particle with 4-vector (E, v_x, v_y, v_z) passes across the plane,
headed in the +x direction (i.e., v_x>0), then it transfers a bit of
v_x momentum in that direction, and likewise v_y momentum and v_z
momentum.

OK, now here's the kicker.  If we look at the *average* transfer of
v_y and v_z across the yz-plane, we get zero.  That's because v_x is
uncorrelated with v_y and v_z, so the average of (v_x.v_y) is zero,
ditto (v_x.v_z).  (If we weren't sitting in the rest-frame of the
fluid--- if we felt a breeze--- then this wouldn't necessarily be
true.)  But the average of (v_x.v_x) is positive, of course; it
doesn't take much imagination to see why this represents the pressure.


From Oz@upthorpe.demon.co.uk Wed Jan 24 10:54 PST 1996
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From: Oz <Oz@upthorpe.demon.co.uk>
To: john baez <baez@guitar.ucr.edu>
Newsgroups: sci.physics
Subject: Re: General relativity tutorial
Date: Wed, 24 Jan 1996 13:32:13 GMT
Reply-To: Oz@upthorpe.demon.co.uk
Message-Id: <3105f1bb.96882427@post.demon.co.uk>
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Maybe this one?


On 19 Jan 1996 13:00:31 -0800, you wrote:

>In article <4damsr$pon@pipe9.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward Green) writes:
>
>>If you do succeed in setting up this tutorial,  I would like to sit very
>>quietly in the corner,  and ask the odd question.  With your permission, 
>>of course. 
>
>Well, I started by giving a description of curvature: a space (or
>spacetime) is "curved" if when we take an arrow and carry it around a
>loop, doing our best to keep it the same length and pointing in the same
>direction, it may come back rotated.  I gave the example of carrying
>a horizontally-pointing javelin from the north pole to the equator along
>a line of constant longitude, then around the equator a bit, then back
>to the north pole.   It's very good to work this out in detail.  
>
>Okay, now for some more jargon: by "arrow" we really mean "tangent
>vector", which we can think of roughly as an "infinitesimal arrow" based
>some point of space.  And this process of carrying a tangent vector
>around while doing our best not to rotate or stretch it is called
>"parallel translation".  
>
>Now for the definition of the Riemann curvature tensor R^a_{bcd}.  This
>gadget knows all about the curvature of space and we will use it to cook
>up the Einstein tensor G_{ab} that sits on the left hand side of
>Einstein's equation
>
>G_{ab} = T_{ab}.
>
>Here I will use letters at the beginning of the alphabet to denote the
>numbers 0,1,2,3.  The 0,1,2 and 3 components of something are the t,x,y,
>and z components of something... where we use *completely arbitrary*
>coordinates t,x,y, and z.  (In setting up general relativity, everything
>should work nicely NO MATTER WHAT COORDINATES we use.)  I have already
>said what T_{ab} is: it's the flow in the a direction of momentum in the
>b direction.  (E.g., T_{00} is the flow in the time direction of
>momentum in the time direction, i.e. the density of energy.)  So now I
>gotta say what G_{ab} is.... but the crucial thing is to define the
>Riemann curvature tensor R^a_{bcd}.
>
>Remember, the letters a,b,c and d stand for anything like 0,1,2 or 3, 
>or in other words, t,x,y and z.
>
>Say we take a tangent vector pointing in the d direction and carry it
>around a little square in the b-c plane.  We go in the b direction until
>the b coordinate has changed by epsilon, then we go in the c direction
>until the c coordinate has changed by epsilon, then we go back in the b
>direction until the b coordinate is what it started out as, and then we
>go back in the c direction until the c coordinate is what it started out
>as.  Our tangent vector may have rotated a little bit since space is
>curved.  Its component in the a direction has changed a bit, say
>
>-epsilon^2 R^a_{bcd}
>
>plus terms of order epsilon^3.  
>
>This defines R^a_{bcd}.  The minus sign is just an annoying convention.
>
>That's the glorious Riemann curvature tensor.
>
>

-------------------------------
'Oz     "When I knew little, all was certain. The more I learnt,
        the less sure I was. Is this the uncertainty principle?"

Article 95429 (10 more) in sci.physics:
From: john baez
Subject: Getting tenser?
Date: 24 Jan 1996 10:58:54 -0800
Organization: University of California, Riverside
Lines: 76
NNTP-Posting-Host: guitar.ucr.edu

In article <30fd365b.18293265@news.demon.co.uk> Oz@upthorpe.demon.co.uk
writes, concerning my divagations on tangent vectors at a point of
spacetime: 

>Now of course the first thing (trying to keep 4D in mind) is
>what a tangent in this context would be. In particular a
>tangent to what? 

Tangent to spacetime itself!  I hope my pumpkin metaphor made that
clear... but let me repeat: if we think of a manifold, like the
surface of a pumpkin, as embedded in some higher-dimensional Euclidean
space: it's easy to visualize what we mean by a vector *tangent* to a
point of that manifold.  But in fact, even if we do not think of our spacetime
as embedded in some higher-dimensional space, one may define the notion
of a "tangent vector" at a point of spacetime.  One could just as well
drop the "tangent" business and call it a "vector", but hotshot
physicists use so many different kinds of vectors they like to keep
track of things this way, and besides, the "tangent vector" terminology
encourages the useful kind of geometrical thinking that I was trying to
cultivate in folks with that pumpkin metaphor.  

Think of a tangent vector at a point of spacetime, if you like, as a wee
arrow whose tail is pinned to that point.  

>Now I never really needed to do anything
>with tensors in anger, or even at all. However I did read a
>little about them many years ago and I vaguely remember
>deciding they were basically vectors with position. 

Hmm, that's not what tensors are... "vectors with position" is actually
a pretty decent way of saying what *tangent vectors* are.

>So I
>would imagine them defining a 4D vector at every point in
>spacetime. Presumably one does some sort of path integral
>incorporating one's 'original' direction and the Riemann
>curvature tensor. The Riemann curvature tensor can
>presumably be expressed as some function over all points on
>the path you are interested in. It sounds the sort of
>operation you hope you only have to do with conveniently
>tractable functions, say 4D conic sections or whatever.

Hmm.  I can't understand a word of this, and I'm afraid that if I keep
on trying I will.  

>Ah-ha. I presume your '4-tangents' are related to geodesics.
>So I stuff a 'rectangular' co-ordinate system over space (I
>hope that's allowed) then fire off some object from some
>point in spacetime. This Riemann curvature tensor will tell
>me the change in direction at every point and in this way I
>can plot it's path wrt the chosen co-ordinate system.

Hmm.  There is a certain vague truth to this, but I would 
be reluctant to say it's right.  There are many things we have to get to
before we can fully understand how the following things are related:

1. the metric
2. parallel translation
3. the Riemann curvature tensor 
4. geodesics
5. the Einstein tensor
6. the stress-energy tensor

I've described how to compute 3 in terms of 2.  (Did someone out there
keep a copy of my definition of the Riemann tensor in terms of carrying
a vector around a little square?  I want to save a copy!  Oz and Ed
Green have not coughed one up.)  I've also said that Einstein's equation
says 5 and 6 are proportional.  I've also said that freely falling
objects move along 4.  But I need to say what 4 has to do with 2.  And,
to really understand GR, I need to tell you how you compute 5 in terms
of 3 --- that's pretty easy --- and how you compute 2 in terms of 1 ---
that's a bit hard.  Then everything will be all hooked together.

From Oz@upthorpe.demon.co.uk Wed Jan 24 16:23 PST 1996
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From: Oz <Oz@upthorpe.demon.co.uk>
To: john baez <baez@guitar.ucr.edu>
Newsgroups: sci.physics,sci.astro,sci.philosophy.meta
Subject: Re: Stressed out?
Date: Wed, 24 Jan 1996 13:32:22 GMT
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Ahh, is this it? Oz


baez@guitar.ucr.edu (john baez) wrote:

>In article <4df7gg$jd9@pipe10.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward Green) writes:
>
>>What stress tensor? 
>
>The stress-energy tensor, aka energy-momentum tensor, T_{ij}, where
>i,j go from 0 to 3.  This gadget is the thing that appears on the right
>side of Einstein's equation for general relativity:
>
>G_{ij} = T_{ij}
>
>(in nice units).  The thing on the left is the Einstein tensor, that
>summarizes some information about spacetime curvature.
>
>>  What top row? 
>
>The top row, T_{0j}, of this 4x4 matrix, keeps track of the *density* of 
>energy --- that's T_{00} --- and the density of momentum in the x,y, and
>z directions --- that's T_{01}, T_{02}, and T_{03} respectively.
>
>This should make sense if you remember that i=0,1,2,3 correspond to 
>t,x,y, and z respectively.  And that energy is just the same as momentum
>in the time direction.
>
>The other entries of the stress-energy keep track of the *flow* of
>energy and momentum in various spatial directions.
>
>In brief, T_{ij} is the flow in the i direction of momentum in the j
>direction. 
>
>This gadget tells you everything about what energy and momentum are
>doing at your given point of spacetime.
>
>>What language are you talking?   
>
>Physics, ca 20th century.
>
>(I sure can be snide.  Sorry.)
>
>>You wouldn't care to give me a crash descriptive course in GR, would you? 
>>(That is the language you are speaking, isn't it?). 
>
>Well, the stress-energy tensor is a basic gadget throughout physics,
>since we all want to know where energy and momentum are going and how
>much there is sitting around, right?  But it's only in general
>relativity where the stress-energy tensor is sitting proudly on the
>right side of an equation, telling spacetime how to curve.
>
>
>
>
>

-------------------------------
'Oz     "When I knew little, all was certain. The more I learnt,
        the less sure I was. Is this the uncertainty principle?"

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========
Newsgroups: sci.physics
Subject: Re: Red Shift  {Was: Center of Universe?}
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Date: Mon, 22 Jan 1996 21:31:39 GMT

In article <30fd365b.18293265@news.demon.co.uk>,
Oz <Oz@upthorpe.demon.co.uk> wrote:

)Now of course the first thing (trying to keep 4D in mind) is
)what a tangent in this context would be. In particular a
)tangent to what? Now I never really needed to do anything
)with tensors in anger, or even at all. However I did read a
)little about them many years ago and I vaguely remember
)deciding they were basically vectors with position.

Umm - well, vectors with position (a vector field) *could* be a 
tensor, but that's not a general definition by any means.

Tensors are sort of a generalization of matrices, with different
notation.
                 a
If you think of T as being a column vector, Ta as being a row
vector, you won't go too far wrong.  (T is a tensor, a 1-element
tensor in this case).

A standard matrix multiplication is then

Y = AX (matrix notation)

 b    b     a
Y  = A a   X  (tensor notation).

Because the 'a' is repeated, it us understood that one sums over it -
one sums over any repeated indeex.

In this case, one sums over the row of A (row, because it's a subscript) of a
and the column (column because it's a superscript) of X.

The convention is that one always sums over one row and one column,
never a row and a row or a column or a column.

The difference between row and column vectors becomes very important and
is called "tangent and cotangent spaces" or "covariant and contravariant"
components.  The distinction doesn't matter when one has a nice, uniform,
Cartesian metric, (i.e. s= x^2+y^2+z^2) but becomes important when one has
to deal with other metrics, such as with either non-cartesian co-ordinate
systems or the x^2+y^2+z^2 -t^2 metric of GR.  Actually the difference
isn't fundamentally important as long as one keeps tract of what's what. 
If one misplaces an index, one is off by the value of the metric, which is
no longer the identity matrix, which it used to be. in the simplest
case.   So one has to keep tract of it, but once one is aware of the need
to keep tract of it one relegates this to an unpleasant but necessary task
that one has to do to get the right answers).

Dunno if the metric stuff made any sense - do you recall having
seen at least some stuff about matrices and "quadratic forms"?
If you have, the metric stuff should make more sense - the
quadratic form for x^2+y^2+z^2 is the identity matrix, which is
why it's possible to not to worry about covariance vs. contravariance.
This isn't possible when the quadratic form of the metric isn't
equivalent to an identity metric.

Anyway, a matrix is just a two-element tensor, one can think of a matrix
as either generating a column vector from a column vector (the usual way),
or one can consider it as taking in a column vector, and a row vector (aka
- one form), and generating a scalar result.

A three element tensor can be thought of as taking in two row/column
vectors and producing a r/c vector, or it can be thought of as taking in
three r/c vectors and producing a scalar.  The last definition is what
most mathematicians use, a general tensor of degree m+n takes in m row
vectors and n column vectors and spits out a scalar.  (This may
seem odd, but it's an easy way to generalize).

As I recall, the Rienmann tensor is a 4-element tensor - it takes
in 3 things and spits out  another.  This is what defines
the "curvature" of space in GR.

One other point I should make explicitly - it's all linear.

Hope this isn't two confused - that's my take on the topic, anyway,
I'm not as familiar with all this yet as I'd really like myself.

ps - "Gravitation" does have an intro to this stuff, but it moves
quickly, like it's supposed to be a review (IMO).



========
Newsgroups: sci.physics
Subject: Getting tenser?
From: baez@guitar.ucr.edu (john baez)
Date: 24 Jan 1996 10:58:54 -0800

In article <30fd365b.18293265@news.demon.co.uk> Oz@upthorpe.demon.co.uk
writes, concerning my divagations on tangent vectors at a point of
spacetime: 

>Now of course the first thing (trying to keep 4D in mind) is
>what a tangent in this context would be. In particular a
>tangent to what? 

Tangent to spacetime itself!  I hope my pumpkin metaphor made that
clear... but let me repeat: if we think of a manifold, like the
surface of a pumpkin, as embedded in some higher-dimensional Euclidean
space: it's easy to visualize what we mean by a vector *tangent* to a
point of that manifold.  But in fact, even if we do not think of our spacetime
as embedded in some higher-dimensional space, one may define the notion
of a "tangent vector" at a point of spacetime.  One could just as well
drop the "tangent" business and call it a "vector", but hotshot
physicists use so many different kinds of vectors they like to keep
track of things this way, and besides, the "tangent vector" terminology
encourages the useful kind of geometrical thinking that I was trying to
cultivate in folks with that pumpkin metaphor.  

Think of a tangent vector at a point of spacetime, if you like, as a wee
arrow whose tail is pinned to that point.  

>Now I never really needed to do anything
>with tensors in anger, or even at all. However I did read a
>little about them many years ago and I vaguely remember
>deciding they were basically vectors with position. 

Hmm, that's not what tensors are... "vectors with position" is actually
a pretty decent way of saying what *tangent vectors* are.

>So I
>would imagine them defining a 4D vector at every point in
>spacetime. Presumably one does some sort of path integral
>incorporating one's 'original' direction and the Riemann
>curvature tensor. The Riemann curvature tensor can
>presumably be expressed as some function over all points on
>the path you are interested in. It sounds the sort of
>operation you hope you only have to do with conveniently
>tractable functions, say 4D conic sections or whatever.

Hmm.  I can't understand a word of this, and I'm afraid that if I keep
on trying I will.  

>Ah-ha. I presume your '4-tangents' are related to geodesics.
>So I stuff a 'rectangular' co-ordinate system over space (I
>hope that's allowed) then fire off some object from some
>point in spacetime. This Riemann curvature tensor will tell
>me the change in direction at every point and in this way I
>can plot it's path wrt the chosen co-ordinate system.

Hmm.  There is a certain vague truth to this, but I would 
be reluctant to say it's right.  There are many things we have to get to
before we can fully understand how the following things are related:

1. the metric
2. parallel translation
3. the Riemann curvature tensor 
4. geodesics
5. the Einstein tensor
6. the stress-energy tensor

I've described how to compute 3 in terms of 2.  (Did someone out there
keep a copy of my definition of the Riemann tensor in terms of carrying
a vector around a little square?  I want to save a copy!  Oz and Ed
Green have not coughed one up.)  I've also said that Einstein's equation
says 5 and 6 are proportional.  I've also said that freely falling
objects move along 4.  But I need to say what 4 has to do with 2.  And,
to really understand GR, I need to tell you how you compute 5 in terms
of 3 --- that's pretty easy --- and how you compute 2 in terms of 1 ---
that's a bit hard.  Then everything will be all hooked together.





Article 95557 (379 more) in sci.physics:
From: Oz
Subject: Re: Red Shift  {Was: Center of Universe?}
Date: Wed, 24 Jan 1996 13:31:55 GMT
Lines: 133
NNTP-Posting-Host: upthorpe.demon.co.uk
X-NNTP-Posting-Host: upthorpe.demon.co.uk
X-Newsreader: Forte Agent .99c/16.141

baez@guitar.ucr.edu (john baez) wrote:

>  You are getting used to the fact that the
>world doesn't come with a grid of lines painted on it.  Of course, even
>in the old Newtonian days folks knew that any rotated or translated
>Cartesian coordinate system was "just as good" as any other.  So it's
>not as if they thought there was a particular coordinate system handed
>down by God that was the "best" one.  Instead, one had a manageable
>family of "good" coordinates, any one of which was related to any other
>by an easily understandable sort of transformation: rotation or
>translation.  

Yes, got it in one. I was imagining that it was reasonable
to transform between a rectangular (or whatever) co-ordinate
system and 'another view', or at least be able to chose one
that suited the problem and could be induced to give
'sensible' answers. Here we seem to be in the situation that
the problem, which is non trivial, is to ask a clearly
defined question first. Indeed many reasonable questions
seem to have become undefined, this (luckily for you)
seriously inhibits question asking unless you know the
subject very well indeed at a deep level. For this (dammit)
you need to have studied it in it's technical depth. A
somewhat depressing conclusion. However I appreciate the
small scent of the subject I have gleaned. Not really
satisfactory, but I suppose that's life.


>The same applied back in the days of special relativity.  It may freak
>some people out that in addition to rotations and translations one has
>"Lorentz transformations" in which the new t' coordinate depends on the
>old t and x coordinates (say), but there are still a manageable set of
>"best" coordinates, corresponding physically to the inertial frames.

Yes, this mislead me for a very long while.

>General relativity takes a completely different approach to spacetime.
>In general relativity, spacetime is wiggly in a fairly arbitrary way
>(though it must satisfy Einstein's equation), so there is in general no
>manageable set of "best" coordinates.

<smip for brevity>

>Okay, so you don't have "straight lines" but you do have "geodesics" on
>a pumpkin.  So say you try to draw a grid on the pumpkin such that each
>curve in it is a geodesic and whenever two geodesics intersect, they do
>so at right angles.  If you could do that, it would be a good stab at
>Cartesian coordinates.  But you can't.  That's because the surface of
>the pumpkin is a "curved 2-dimensional Riemannian manifold" --- with the
>emphasis here on *curved*.  
>
>So what do we do in general relativity, where spacetime is as bumpy as
>the surface of a pumpkin.  We give up all attempts to pick "best" or
>"good" coordinates ---- except in working on certain very special
>problems with lots of symmetry! ---- and decide to do things in such a
>way that ANY choice of coordinates will work as smoothly as ANY OTHER. 

Comment:

Most of the structures that seem to be bandied about seem to
be exactly these highly symmetrical structures. In fact
precious little else. Should I deduce that in general these
are the only ones that we (I mean 'you') can properly handle
in an unambiguous enough way to make a reasonable and
general statement of both the problem and it's solution?


>We don't exactly abandon coordinates; we just relegate them to the
>status of completely arbitrary tools. 

Hmmm. Some esoteric mathematical construct that takes a near
genius several years to begin to master. Gloom.

>>I wonder if a lot of my confusion is in the intermix of
>>cosmology and GR. Too much to follow all in one shot, too
>>many new ways to look at things at once.
>
>Certainly this is a big part of it.  Personally I can't teach you
>cosmology without teaching you GR, any more than I could teach you
>celestial mechanics without teaching you F = ma.  There might be some
>way to study cosmology without GR, but to me that seems to miss the whole
>grandeur and strangeness of the subject.  

This is, of course, true. However I was rather hoping that a
basic understanding, but below the level of being able to
properly manipulate real problems, might be enough to follow
the reasoning well enough. For example understanding F=ma
will not allow you to calculate most dynamic problems, but
will allow you to follow someone elses explanation. Anyway I
still live in some small hope.

>For example, it's true that one could not bother learning GR and only
>try to understand one solution of Einstein's equation, the
>Robertson-Friedman-Walker metric which describes the standard big bang
>cosmology.  This might allow one a certain tempting conceptual
>sloppiness: one could write this metric down in the "standard
>coordinates" which take advantage of the symmetry of that solution, and
>ignore my remarks above about the arbitrariness of coordinates.  But one
>would really be missing a lot of the fun!  For example, you've already
>seen that in the Milne cosmology, different coordinates can give one
>very different pictures of what's going on.  This mental flexibility is
>crucial if one gets into questions like "why is there a redshift: is it
>really due to the expansion of space, or is it a gravitational effect?"
>Without understanding physics as geometry and the arbitrary nature of
>ones choice of coordinates, these riddles can really throw one for a
>loop.  *With* this understanding one can, so to speak, deconstruct the
>question and figure out the *right* question and the right answer.

Exactly, of course, why it interests me. I rather like the
unintuitive behaviour of the cosmos, it stretches the brain.
I do not have the time, or enough brain cells any more, to
take a prostgrad (UK postgrad that is) course on the
subject. I must make do with crumbs from the table. <sigh>

>>Perhaps a simple GR example might help. I have assumed that
>>the moon orbits the earth in a GR explanation because it
>>simply travels in a straight line, but space (3D) is curved
>>(ie orbital sized curving). However I am getting the
>>impression that the GR curvature is very very tiny. 
 ...........
<snip>

Well, it took me long enough to glean *that* one out from
the crumbs that fell off the table! Worth the effort
although I must resist the temptation to see it in
understandable maths. Oh, I don't know. It's the only way to
get more of a qualitative feel. OK hit me if you fancy it.


-------------------------------
'Oz     "When I knew little, all was certain. The more I learnt,

Article 95762 (377 more) in sci.physics:
From: john baez
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 25 Jan 1996 13:19:37 -0800
Organization: University of California, Riverside
Lines: 162
NNTP-Posting-Host: guitar.ucr.edu

In article <3105d4fe.89525388@news.demon.co.uk> Oz@upthorpe.demon.co.uk writes:
>baez@guitar.ucr.edu (john baez) wrote:

>>Now we have to abstract things a bit!  First, remove the 3d ambient
>>Euclidean space and think only of the surface of the pumpkin!  We can
>>still define a "tangent vector"... the actual definition being rather
>>mathematical... but one way to visualize it is as a teeny-weeny
>>itsy-bitsy little arrow drawn on the surface of the pumpkin, with its
>>base at the specified point.  We make it small --- in fact,
>>infinitesimal --- just in order to avoid worrying about the fact that
>>the pumpkin is curved.  After all, if we had an ambient 3d space as
>>before, we could ignore the difference between a vector tangent to the
>>pumpkin, and a vector actually drawn *on* the pumpkin, in the limit
>>where the arrow became very small.  

>OK, perhaps, just perhaps, I get the idea. 'Normal' geometry
>is obsessed with orthogonality in some way. We abandon this
>and go for tangents. Now it's tempting to say that any small
>bit of pumpkin is flat, but that loses the curvaceousness of
>it. On the other hand we can't really define a big long
>tangent line on a 2D pumpkin since it cruises off into
>another non-existant dimension. We can however, always
>define an infinitesimally short one, possibly in a
>similarish way to Newton, at least in concept.

That's the basic idea.  Mathematicians have had many years to make
Newton's "infinitesimals" precise... in quite a variety of different 
ways which are pretty much equivalent for practical purposes.  Thus
we may unabashedly imagine a tangent vector to a pumpkin as an
vector tangent to the pumpkin, but infinitesimal, so that it doesn't
cruise off into the 3d space which is, after, quite nonexistent to the
Pumpkin People, the 2-dimensional beings who inhabit the surface of the
pumpkin.  

>Incidentally I presume your warty old pumpkin is properly
>2D, ie it's really completely smooth but has some strange
>spacial properties where different paths give different
>distances in "whatever co-ordinate system we define". Since
>we find it hard to visualise this we bend it up into a
>non-existent 3rd dimension.

Precisely.  For us, of course, the 3rd dimension is real and the surface
of the pumpkin is a mere "submanifold", but for the Pumpkin People the
pumpkin is all of space and the 3rd dimension would simply be a
mathematical fiction.  Luckily, there is no need to argue.
Mathematicians have mastered both "extrinsic geometry," in which a
curved space is treated as a "submanifold" of some other, perhaps flat,
space, and "intrinsic geometry", where you treat curved space in its own
right and don't imagine it sitting in some higher-dimensional space.

The intrinsic viewpoint, developed by Gauss and Riemann in the late
1800s, is harder to get good at but it's often better.  Why bother with
extra dimensions you never really see or use anyway, if you don't need
to?

>>a good way is to think of it as a machine that eats a list of say, 3
>>tangent vectors, and spits out a number, for example, or maybe a tangent
>>vector.  (This isn't quite the most general sort of tensor but it's good
>>enough for starters.)  We require that the output depend in a linear way
>>on each of the inputs. 

>OK, I bet in reality it's not quite as simple as this
>however. 

Well, that was a pretty precise definition a large class of tensors, but
not of the most general kind. 

Here it is again, more formally so you will feel the suffering normally
associated with education:

A tensor of "rank (0,k)" at a point p of spacetime is a function that
takes as input a list of k tangent vectors at the point p and returns as
output a number.  The output must depend linearly on each input.   

A tensor of "rank (1,k)" at a point p of spacetime is a function that
takes as input a list of k tangent vectors at the point p and returns as
output a tangent vector at the point p.  The output must depend linearly
on each input.    

I am avoiding defining tensors of rank (n,k) for other values of n,
because there is actually a fair amount of physics I can do without
dragging them in.  Eventually I would need to explain them, and you'd
see they weren't much worse.

>I take it that "linear way" is a fundamental
>property of a Tensor.

Indeed!!!!!!!!!!  It's a branch of Linear Algebra.  

>>So for example a while back I discussed the Riemann tensor R^a_{bcd}.  
>>This was a thing that ate 3 tangent vectors and spit out a tangent
>>vector... which is why there are 3 subscripts and one superscript.  
>>
>>Namely, if we parallel translate a tangent vector u around the little
>>parallelogram of size epsilon whose edges point in the directions of the
>>tangent vectors v and w, it changes by a little bit.  Namely, it changes
>>by the tangent vector whose component in the a direction is
>>
>>- epsilon^2 R^a_{bcd} v^b w^c u^d + terms on the order of epsilon^3
>>
>>Here we sum over b, c, and d.  The thing "v^b" is the component of the
>>vector v in the b direction... in whatever the hell coordinate system we
>>happen to be using.  And remember, indices like a,b,c,d range
>>from 0 to 3 if we are working in 4d spacetime.  

>1) In general I assume there are an infinity of possible
>tangent vector directions like v,w above defining some
>parallelogram of size epsilon (which some nasty person will
>presumably tend to zero). I presume this is operational for
>a well behaved space over which tangent vectors are
>definable.

Sure, there are infinitely many tangent vectors at a point.
This is not so bad.  For example, note that the output 

R^a_{bcd} v^b w^c u^d 

(let's ignore that epsilon junk and the niggly minus sign)
depends linearly on the inputs u, v, and w, so we don't need to know it
for *infinitely* many choices of u, v, and w to figure out what it will
be for all possible choices.  Linearity keeps life simple.

>2) Somebody has sneakily brought in some co-ordinates whilst
>nobody was looking (a,b,c ....). Now telling me they are
>local just won't do and nor will telling me they are
>'whatever co-ordinates you desire'. 

Well, certainly they are local coordinates, because you would be hard
pressed to flatten out a whole pumpkin and impose *global* coordinates
on it, rendering it a mere plane.  And certainly the coordinates above are
indeed "whatever coordinates you desire".  But you are starting to sound
like a mathematician --- high praise in my book --- with your complaint
about the unpleasant appearance of coordinates.  So to reward you, I
will explain how it works without coordinates.  You'll see it's much
simpler.

The Riemann tensor is a tensor of rank (1,3) at each point of spacetime.
Thus it takes three tangent vectors, say u, v, and w as inputs, and
outputs 1 tangent vector, say R(u,v,w).  As usual, the output depends
linearly on each input.  The Riemann tensor is defined like this:

Take the vector w, and parallel transport it around a wee parallelogram
whose two edges are the vectors  epsilon u  and  epsilon v , where epsilon
is a tiny number longing to approach zero.  The vector w comes back a
bit changed by its journey; it is now a new vector w'.  We then have

w' - w = -epsilon^2 R(u,v,w) + terms of order epsilon^3

Note: I am now saying just what I said before, but without those yucky
coordinates!  If you insist on using coordinates, I will say "Go ahead!
Pick any that you like!  I don't care which!"  The only effect will be
to turn the above elegant equation into the grungier but sometimes more
practical one:  

w'^a - w^a = - epsilon^2 R^a_{bcd} v^b w^c u^d + terms of order epsilon^3

>I have had (in GR
>context) been bludgeoned into realising that I need to
>reconsider the concept of 'co-ordinates' altogether.

Good.  There's nothing like a good bludgeoning now and then.

Article 95805 (376 more) in sci.physics:
From: Keith Ramsay
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 25 Jan 1996 04:43:34 GMT
Organization: Boston College
Lines: 89
NNTP-Posting-Host: mt14.bc.edu


In article <4e3iet$e0j@guitar.ucr.edu>, baez@guitar.ucr.edu (john baez) wrote:
[Tangent vectors on pumpkins....]
|This is the sort of thing mathematicians can make precise; don't worry
|about it too much for now.

It's not very hard, anyway.

There are two sort of obvious constructions you can make on the space-time 
pumpkin. You can draw parametrized curves on it. You can have functions
varying from point to point on it. Assume we're dealing in both cases
with curves and functions which are differentiable (no "corners").

Given a parametrized curve passing through a point, and a function, you
can consider the rate of change of the function as you follow the point.
If you like:

    d f(v(t))
    _________
       dt

where v(t) parametrizes the curve, and f is the function varying on the
pumpkin.

So if, as I tell my students, the parametrized curve describes the path
of a fly, and f describes the temperature at each point, then we're
talking about how fast the fly is getting hotter when it is passing
through the point.

Now various parametrized curves passing through the same point will be
"equivalent" in the sense that the rate of increase is the same for any
given f. Likewise, various functions will be "equivalent" in the sense
that for any given parametrized curve (did I say it had to be differentiable?)
passing through the point, the functions are both increasing at the same
rate.

The set of all the curves which are equivalent in this way to a given one
are said to define a "tangent vector" at that point. (If it were in space, 
it would be a "velocity".) It's the tangent vector for those curves.

The set of all functions which are equivalent in this respect to a given
one are said to define a "cotangent vector" at the point. It is essentially
the gradient vector of the function.

|Now what's a tensor?  Well, there are a million ways to think of it, but
|a good way is to think of it as a machine that eats a list of say, 3
|tangent vectors, and spits out a number, for example, or maybe a tangent
|vector.  (This isn't quite the most general sort of tensor but it's good
|enough for starters.)  We require that the output depend in a linear way
|on each of the inputs.  

What John is skirting around here is simply the bit about cotangent
vectors. Some tensors you have to think of as taking in cotangent
vectors, if you want to think of them this way.

Taking in a tangent vector is a lot like spitting out a cotangent
vector, and vice versa.

|So for example a while back I discussed the Riemann tensor R^a_{bcd}.  
|This was a thing that ate 3 tangent vectors and spit out a tangent
|vector... which is why there are 3 subscripts and one superscript.  

It's equivalent to think of it as taking in three tangent vectors
and a cotangent vector (at the same point), and spitting out a number 
in a multi-linear way. (Let Baez's gizmo take the three vectors and
give back one. Then combine it with the given cotangent vector and
output the result.)

Up to a point, people are happy to blur the distinction between
tangent vectors and cotangent vectors. They both work out as
coordinate vectors if you have a fixed coordinate system. But to
identify them with each other, you need a metric. Concretely,
you associate a tangent vector with a covector by imagining that
your fly is going directly toward the hotter air, and moves at a
speed in proportion to how quickly it is warming up with distance.

This requires, however, having a notion of "distance".

That's typically okay. In GR, though, the metric is something
you have to figure out. It's not given. So one is more careful
when converting vectors to covectors and vice-versa.

In terms of notation, it's called "raising and lowering indices".
Given a metric, different types of tensors of the same rank can
be put in correspondence with the others.

I guess I should stop.

Keith Ramsay

Article 95871 (375 more) in sci.physics:
From: Keith Ramsay
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 25 Jan 1996 18:32:58 GMT
Organization: Boston College
Lines: 105
NNTP-Posting-Host: mt14.bc.edu

In article <3105d4fe.89525388@news.demon.co.uk>, Oz@upthorpe.demon.co.uk wrote:
|baez@guitar.ucr.edu (john baez) wrote:
[...]
|>Now what's a tensor?  Well, there are a million ways to think of it, but
|>a good way is to think of it as a machine that eats a list of say, 3
|>tangent vectors, and spits out a number, for example, or maybe a tangent
|>vector.  (This isn't quite the most general sort of tensor but it's good
|>enough for starters.)  We require that the output depend in a linear way
|>on each of the inputs. 
|
|OK, I bet in reality it's not quite as simple as this
|however. 

It very nearly is. The "most general sort" of tensor on a manifold 
might not correspond to such a machine if it only takes tangent
vectors as inputs. But if you include also such "machines" which
possibly take a given number of cotangent vectors at the same point
as well, then you have all of them. Moreover, the kinds of tensors 
which you can think of as taking as inputs just tangent vectors at 
the given point are sufficient for a lot of the GR story, so you 
needn't worry.

|I take it that "linear way" is a fundamental
|property of a Tensor.

Yes. If you fix all but one of the inputs, the result depends linearly
upon the remaining one.

You get a "tensor field" just like a "vector field": attach a tensor
(of one homogeneous kind) to each point. Whatever operations you 
perform on a tensor at just one point can be applied en masse to
tensor fields.

|>Namely, it changes
|>by the tangent vector whose component in the a direction is
|>
|>- epsilon^2 R^a_{bcd} v^b w^c u^d + terms on the order of epsilon^3
|>
|>Here we sum over b, c, and d.  The thing "v^b" is the component of the
|>vector v in the b direction... in whatever the hell coordinate system we
|>happen to be using.  And remember, indices like a,b,c,d range
|>from 0 to 3 if we are working in 4d spacetime.  
[...]
|2) Somebody has sneakily brought in some co-ordinates whilst
|nobody was looking (a,b,c ....). Now telling me they are
|local just won't do and nor will telling me they are
|'whatever co-ordinates you desire'.

The point is that there are some things which are hard to describe
without using coordinates, but can be described in a coordinate-
invariant way. If you change the coordinates, you have to change
the numbers (R^0_{000}, R^1_{230}, v^2 etc.) appearing in the formula.
But the result you get will be the same tangent vector, but expressed
in the new coordinates.

Here's a simple example. T_a would be a tensor which takes a
tangent vector and gives back a number (i.e., a cotangent vector). 
v^a would be a tangent vector.

If we have coordinates at a point, then the tangent vector v there
has coordinates (v^0, v^1, v^2, v^3). The coordinates of T are
(T_0, T_1, T_2, T_3). They are defined as the answers T gives when
fed the vectors (1,0,0,0), (0,1,0,0), (0,0,1,0), and (0,0,0,1)
respectively.

By the linearity of T, the answer you get when you plug in v is
v^0 times T applied to (1,0,0,0) + v^1 times T applied to (0,1,0,0)
+ etc., i.e. T_0 v^0 + T_1 v^1 + T_2 v^2 + T_3 v^3. Now, to keep
things managable we have summation notation: sum{a} T_a v^a. Then,
to make it even simpler to write, we have the "Einstein summation
convention": if an index appears as a subscript and as a superscript,
then sum over it. So we just have to write T_a v^a. So you see, it
doesn't depend on which coordinate system you have.

I like the notation Wald uses in his book, General Relativity. For
formulas which are like the ones we have here, in which
any coordinate system will do, but it's helpful to write it out
suggesting how we would calculate the result if we had a particular 
one in mind, one has an "abstract index notation".

One way to think of it is as a way of labelling the inputs and outputs
of your tensors. In some products, wires are labelled red, green, blue
for which socket matches which plug. In calculations with tensors, it's
convenient sometimes to label which "slots" in tensors match up with
which other ones. So the formula above is just a way to describe plugging
the vectors v,w,u into R and getting a tangent vector out.

Here's an odd thing one can do. (Those with dirty minds may be excused.)
Take a tensor T^a_b, the kind which takes a tangent vector and gives
back one. It turns out T^a_a (plugging one end into the other) makes
sense as a number, independent of coordinate system. The components 
T^i_j of T in a given coordinate system can be thought of as the entries
of a matrix giving the linear transformation on tangent vectors which T
is. T^a_a represents the sum T^0_0+T^1_1+T^2_2+T^3_3 of the diagonal
entries of T's matrix. This is called the "trace" of the matrix.
Interestingly enough, if you change the coordinate system, the matrix
in the new coordinate system has the same trace.

Since also sometimes you want to calculate with the components of
tensors in a given coordinate system, the notation allows for that.
Switch the index letters to Greek! This is just a way to say, "No,
this formula is not guaranteed to be correct for all coordinate
systems."

Keith Ramsay

Article 96015 (374 more) in sci.physics:
From: john baez
(SAME) Subject: Re: Red Shift  {Was: Center of Universe?}
Date: 26 Jan 1996 13:27:13 -0800
Organization: University of California, Riverside
Lines: 113
NNTP-Posting-Host: guitar.ucr.edu

In article <31055266.56094078@news.demon.co.uk> Oz@upthorpe.demon.co.uk writes:

>Yes, got it in one. I was imagining that it was reasonable
>to transform between a rectangular (or whatever) co-ordinate
>system and 'another view', or at least be able to chose one
>that suited the problem and could be induced to give
>'sensible' answers. Here we seem to be in the situation that
>the problem, which is non trivial, is to ask a clearly
>defined question first. Indeed many reasonable questions
                                    ^seemingly           
>seem to have become undefined, this (luckily for you)
>seriously inhibits question asking unless you know the
>subject very well indeed at a deep level.

For some reason your asking of questions seems not to have been
inhibited one whit.  

>For this (dammit)
>you need to have studied it in it's technical depth. 

Perhaps.  Or else you need to learn the art of asking operational
questions --- questions that come along with an experimental procedure
for determining their answer.  Those are the two ways to stay reasonable
in modern physics: either learn the mathematical formalism so you can
ask questions about that, or stick with operational questions. 

>>So what do we do in general relativity, where spacetime is as bumpy as
>>the surface of a pumpkin.  We give up all attempts to pick "best" or
>>"good" coordinates ---- except in working on certain very special
>>problems with lots of symmetry! ---- and decide to do things in such a
>>way that ANY choice of coordinates will work as smoothly as ANY OTHER. 

>Most of the structures that seem to be bandied about seem to
>be exactly these highly symmetrical structures. In fact
>precious little else. Should I deduce that in general these
>are the only ones that we (I mean 'you') can properly handle
>in an unambiguous enough way to make a reasonable and
>general statement of both the problem and it's solution?

It's true that things get trickier when there are no symmetries around,
hence no "specially nice" coordinates.  There are two aspects to this
trickiness.  The first and simpler one is that in the absence of
symmetries, the math gets tough: there are very few "exactly solvable"
problems in GR without symmetry.  In these cases one typically needs a
computer to solve things numerically.  So, for example, the problem of
two in-spiralling black holes is one of the National Science
Foundation's "grand challenge problems", and lots of people are writing
code to solve it.  

The second one is the deeper issue of what questions make sense.  For a
while now I have been attempting to force you to only ask questions that
make sense in the *general case*, i.e. that make sense when spacetime is
wiggly and bumpy in an arbitrary way.  While you continue to kick and
scream and ask questions that don't make sense, I think you are getting
the idea of why they don't make sense.  But I hope you also get an idea
of what questions DO make sense!  There are lots of them out there... as
there had damn well better be!  Basically, IF YOU TELL ME EXACTLY HOW TO
PERFORM AN EXPERIMENT, I CAN TELL YOU WHAT WOULD HAPPEN.  I write this
in capital letters for three reasons: one, because it's the fundamental
criterion for a theory to be complete, two, because there's never been
any reason to expect any *more* from a theory, and three, because only a
crackpot would say that they personally could meet *any* challenge of
this kind: some physics problems like this may be too hard in practice,
but *in principle* the theory should tell us what would happen.

Of course this is a bit sneaky, because when you start describing an
experiment and say "measure the distance from A to B", I will say "how?"
And you will have to tell me a procedure.  And if that procedure
involves coordinates, I will say "which coordinates?"  And so on.  This
question-and-answer game may take a while to play, but if you play it
well, it *does* end with you giving a exact specification of an
experiment, which I can then in principle describe the results of.

(Of course, in quantum mechanics the results would be probabilistic in
nature.  But we're not talking about that.)

>>We don't exactly abandon coordinates; we just relegate them to the
>>status of completely arbitrary tools. 

>Hmmm. Some esoteric mathematical construct that takes a near
>genius several years to begin to master. Gloom.

Huh?  It's not some "esoteric mathematical construct" you need to
master, it's an *attitude*.  You have already mastered the esoteric
mathematical construct known as coordinates.  Now you just need to
master the attitude that the coordinates are arbitrary: that any
calculation you want to do, you can do in any coordinates whatsoever.
(Sometimes it's easier in some coordinates than others, of course.) 
This means that you don't get attached to any particular choice of
coordinates; you don't attribute too much "physical reality" (whatever
that is) to it.

>This is, of course, true. However I was rather hoping that a
>basic understanding, but below the level of being able to
>properly manipulate real problems, might be enough to follow
>the reasoning well enough. For example understanding F=ma
>will not allow you to calculate most dynamic problems, but
>will allow you to follow someone elses explanation. Anyway I
>still live in some small hope.

Oh, certainly you can get this basic understanding without being able to
do any calculations.  That's what I'm shooting for.  You need to learn
about tensors, metrics, parallel transport, and curvature, but you don't
need to know how to calculate your way out of a paper bag.  Luckily,
they are all geometrical concepts so they are very easy to understand
without any long and complicated formulas.  



Article 96159 (373 more) in sci.physics:
From: Oz
Subject: Re: Red Shift  {Was: Center of Universe?}
Date: Fri, 26 Jan 1996 13:43:08 GMT
Lines: 48
NNTP-Posting-Host: upthorpe.demon.co.uk
X-NNTP-Posting-Host: upthorpe.demon.co.uk
X-Newsreader: Forte Agent .99c/16.141

Ramsay-MT@hermes.bc.edu (Keith Ramsay) wrote:

>In article <3105d4fe.89525388@news.demon.co.uk>, Oz@upthorpe.demon.co.uk wrote:
>|baez@guitar.ucr.edu (john baez) wrote:
>[...]
>|>Now what's a tensor?  Well, there are a million ways to think of it, but
>|>a good way is to think of it as a machine that eats a list of say, 3
>|>tangent vectors, and spits out a number, for example, or maybe a tangent
>|>vector.  (This isn't quite the most general sort of tensor but it's good
>|>enough for starters.)  We require that the output depend in a linear way
>|>on each of the inputs. 
>|
>|OK, I bet in reality it's not quite as simple as this
>|however. 
>
>It very nearly is. The "most general sort" of tensor on a manifold 
>might not correspond to such a machine if it only takes tangent
>vectors as inputs. But if you include also such "machines" which
......

Thank you very much for your posts. May they continue to
come. However to avoid disappointment do not expect me to
get more than a superficial understanding. This is sad, but
unfortunately realistic. I suspect this has upset John in
the past because I haven't properly understood him at the
level he wants, although I sometimes get close after a few
months. Do not underestimate the value of a full blown
lecture course, supervision, and the interaction with other
students that is impossible on the net.

I wouldn't want you to stop mathematical descriptions at the
sort of level you think is appropriate. Even if I only get a
superficial idea I can see (often) roughly where you are
going and get some idea of the structures and manipulation
involved. This does help the visualisation and the physics
even though quantitative analysis will (sigh) forever be
beyond me. Short of taking an Open University course (say)
that I haven't got time to do.

So providing you can put up with all sorts of
misinterpretations and frustration at this 'nit on the net',
I am prepared to work at understanding your posts! 


-------------------------------
'Oz     "When I knew little, all was certain. The more I learnt,
        the less sure I was. Is this the uncertainty principle?"

Article 96017 (365 more) in sci.physics:
From: john baez
(SAME) Subject: Re: General relativity tutorial
Date: 26 Jan 1996 13:40:29 -0800
Organization: University of California, Riverside
Lines: 33
NNTP-Posting-Host: guitar.ucr.edu

In article <4e43j8$6db@pipe10.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward 
Green) writes:
>'bds@ipp-garching.mpg.de (Bruce Scott TOK )' wrote: 

>>The 
>>definition of R is given in terms of the failure of two of these 
>>derivatives to commute, so if you change the orientation of the path 
>>around the little quadrilateral, you change the sign of R. 

>Now I find this a provocative characterization,  on the tip of
>understanding...   

>So rich in resonances! 

You betcha.  If we ever get around to being detailed and technical about
the definition of the Riemann curvature, we'll see it has a lot to do
with noncommutativity.  I.e., if we have one of those teeny
parallelograms of size epsilon that I keep talking about, we can
parallel translate a vector first along the u side and then along the v
side, or first along the v side and then along the u side, and the
results will differ when there's curvature.  In fact, we can define
the Riemann curvature to be the difference of the two results, divided
by epsilon^2, in the limit as epsilon -> 0.  (Perhaps with a minus signs
thrown in for spice.)  

Now if you really want to get mystical you may reflect on the fact that
quantum mechanics also has to do with the failure of certain things to
commute.  So both general relativity and quantum theory have to do with
situations where things that we used to expect to commute, don't.  

Nobody has made too much use out of this observation, though Shahn Majid
has tried quite hard.

Article 96049 (364 more) in sci.physics:
From: john baez
(SAME) Subject: Re: General relativity tutorial
Date: 26 Jan 1996 15:26:07 -0800
Organization: University of California, Riverside
Lines: 64
NNTP-Posting-Host: guitar.ucr.edu

In article <3105f6bd.98164211@news.demon.co.uk> Oz@upthorpe.demon.co.uk writes:

>Uh-huh. So as expected there is some 'definition' of
>parallel transportation. Is it a straightforward one or do I
>not want to know?

In what I've said so far in this mini-course on general relativity, I
have taken parallel translation as a (fairly) easy-to-grasp starting
point.  It is simply a function that, given a point p, a curve from p to
q, and a tangent vector v at p, spits out a tangent vector at q.  
One can do this in the nitty-gritty mathematical theory, as
well.  One then requires this function to satisfy a few obvious axioms:
e.g., if you have a curve from p to q, and another curve from q to r, 
you can glom them together to get a curve from p to r, and then we can
parallel translate a tangent vector at p over to r either in two stages
or in one fell swoop, and we had better get the same answer.  (There are
a few more axioms.)  

But what we need to get to eventually is the marvelous fact that the
*metric* on spacetime determines a "best" recipe for parallel
translation.   Remember, the "metric" g is a tensor such that if you
feed in two tangent vectors v and w, g(v,w) is the "dot product" or
"inner product" of v and w.  This is the gadget that lets us calculate
angles between vectors, lengths of curves, and all that.  

Our spacetime has a metric on it, a "Lorentzian" metric g (meaning
*roughly* that the dot product of a vector with itself can be
negative... for details see the stuff I posted in response to Ed).  
By a certain amount hard work we can get from

the metric g_{ab}

to 

parallel translation

to            <--------------------- I already described this step!

the Riemann curvature tensor R^a_{bcd}

to

the Einstein tensor G_{ab}

(I stuck in indices just so you know how many inputs there
are to each of the tensors listed.  Parallel translation is not a
tensor because it involves two points and a curve between them, not just
one point.)

Once we have done this, when we look at Einstein's equation

G_{ab} = T_{ab}

we will know how the left hand side is cooked up from the metric, and
what it has to do with the curvature of spacetime.  We already know
about the right hand side, the stress-energy (or energy-momentum)
tensor.  So we will understand how the presence of energy and momentum
curve spacetime!

I hope this course outline inspires you and reassures you that there's
not a vast indefinite number of things you need to learn.  

Article 96392 (33 more) in sci.physics:
From: john baez
Subject: Re: General relativity tutorial
Date: 28 Jan 1996 11:46:40 -0800
Organization: University of California, Riverside
Lines: 119
NNTP-Posting-Host: guitar.ucr.edu

In article <31077515.76320374@news.demon.co.uk> Oz@upthorpe.demon.co.uk writes:
>baez@guitar.ucr.edu (john baez) wrote:

>>Think of a tangent vector at a point of spacetime, if you like, as a wee
>>arrow whose tail is pinned to that point. 

>Woah, woah. Slow down. I am as impatient as you to get to
>the really good stuff, but I have found that understanding,
>and I mean understanding, the basics is time well spent.

Indeed.  Getting the geometry figured out is 99% of the battle as far as
general relativity is concerned.  And understanding tangent vectors is
really crucial.  (It's also good to understand cotangent vectors,
so you see what all the "covariant/contravariant" stuff is about, but
I'm planning on postponing that for as long as possible!)

>Tangents and tangent vectors are superficially obvious. The
>sort of thing that you don't like asking the Prof about
>because he might think you are stupid. Since you already
>know that, I have no qualms. As far as I can see a tangent
>vector is basically a little thingy that points in a
>direction *from a point*. In fact any direction at all as
>*all* directions are tangents. It is just a *little*
>direction thingy from here to there. So it's a rather
>general and cares not for any co-ordinates since it points
>from here to there, and there can be as close as we want and
>we could (probably) co-ordinatise here and there if we
>wanted to in any co-ordinate system we chose.
>Am I in the ball park? Same orbit?

Yes, this is a good informal summary of what tangent vectors are like.
In particular, while we can describe them using any coordinates we like,
we don't need any coordinates to get our hands on them.  This is true
both at the intuitive level --- what does a teeny infinitesimal arrow
care about coordinates?? --- and at the mathematically rigorous level.

>Riemann curvature tensor derivation. This little
>parallelogram that results from 'parallel transport' really
>does need to be looked at a teeny bit more deeply. It's
>John's own fault really, he has battered my preconceived
>ideas into abject submission, so I am hypercautious. In fact
>I am trying to cultivate an outlook that makes Ted look
>positively reckless.

A praiseworthy goal, though you'd be hard put to make Ted look reckless.

>A) Our loop round local space.
>1) Am I right in assuming that we always arrive back at our
>starting point after our little local excursion?

Well, we can parallel transport a tangent vector at the point P along
any path from P to the point Q and get a tangent vector at Q.  E.g., our
Roman can carry his javelin from the north pole to the equator and leave
it there.  This is important.  But for the present purposes, let's
concentrate on what happens when we parallel translate a tangent vector
around a teeny loop that ends where it started.

>2) For n dimensions I presume we have n tangent vectors to
>follow so we enclose an n dimensional volume. 

Yikes!!!!!!!!!  No, I like to say what I mean, and you must respect that
quirk of mine.  I gave the definition of the Riemann tensor in any
number of dimensions a while back; I'll quote a post of mine where I did
it without coordinates:

The Riemann tensor takes three tangent vectors, say u, v, and w, as
inputs, and outputs one tangent vector, say R(u,v,w).  It's defined like this:

Take the vector w, and parallel transport it around a wee parallelogram
whose two edges go in the directions epsilon u and epsilon v , where
epsilon is a tiny number longing to approach zero.  The vector w comes
back a bit changed by its journey; it is now a new vector w'.  We then
have

w' - w = - epsilon^2 R(u,v,w) + terms of order epsilon^3

The point is this.  The Riemann tensor is supposed to tell us in a
"local" or "infinitesimal" way how space (or spacetime) is curved.  
What does that mean?  Well, space being curved means that when you
parallel transport a tangent vector around a loop, it comes back
changed.  The idea of the Riemann tensor is that we can take any big
loop, span it with a surface, and then chop up that surface into tons of
wee parallelograms, thus reducing the problem of "parallel translation
around a big loop" to lots of problems of "parallel translation around a
wee parallelogram".   This works in any dimension.  So we never need to
worry about "parallel translating around a hyperquadrilateral."  

(Note: if our space has a funky topology, there may be no surface
spanning a given big loop!  Let's not worry about that now, though there
is a whole branch of math devoted to it.  There are always lots of loops
that *can* be spanned by a surface.)

>Same ball-park? Same solar system?

Well, you gotta let that parallelogram thing sink in.  Get rid of the
hyperquadrilaterals.  

>Typical prof. Hang the carrot out and the donkies just gotta
>follow for the payoff. Hmmm, looks really nice and juicy, if
>only I could reach it!

Sure you can; if it was that hard to understand general relativity there
wouldn't be thousands of people who understood it.  Especially since you
just want a rough idea of it, it's really just a matter of putting some
time into thinking about what I say, and keeping on asking questions.

>Due to the unreal time element of usenet there are active
>threads all over on, or associated, with this subject from
>the same posters. In order to allow John the chance to be
>coherent I propose that we all post to one thread, and this
>one is as good as any. 

I will try to start collecting the various threads along these lines
and renaming them

Re: General relativity tutorial

which is what one of them is already called.


Article 96402 (25 more) in sci.physics:
From: john baez
Subject: Re: General relativity tutorial
Date: 28 Jan 1996 12:45:21 -0800
Organization: University of California, Riverside
Lines: 89
NNTP-Posting-Host: guitar.ucr.edu

In article <4egah7$nrc@pipe8.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward G
reen) writes:
>This particular path to the equator and
>back,  walking the outline of an imaginary segment of a chocolate orange, 
>contains the gratuitous symmetry of constant compass direction. 

Compass direction!?  As you know, any attempt to take coordinates
seriously will only confuse us here when studying general relativity, 
so clearly parallel translation can have nothing to do with something
like "constant compass direction".  Parallel translation is something
you can do on any curved space or spacetime whatsoever, with no
reference to any compass or map.   

So, for example, if you want to avoid symmetries, you can parallel
translate a vector around the coastline of Eurasia.  It's just a bit
hard to talk about that example using ASCII.

>A reasonable person may have some doubt about the well-defined nature of
>"trying very hard not to rotate the arrow".  The point of the exercise is
>after all,  try as hard as we like and the damn thing will have rotated
>when we get back!   But just how "hard" is "very hard"... 

The key thing is the *local* nature of parallel transport.  I think I
noted this in my first explanation: at *each step of the way* you do
your best not to rotate the vector.  It's cheating to know your route
ahead of time and sneakily diddle with your vector so that it comes
out pointing the same way at the end of the journey.  

I think you know this and are just trying to cause trouble.  

Let's go back to the example I originally gave.

Say our Roman starts at the north pole with his javelin.  Say his
javelin points directly in front of him as he begins his journey down
the meridian to the equator.  Assuming the earth is a perfect sphere and
he doesn't gratuitously swing his javelin from side to side, he will end
up at the equator with the javelin pointing due south.  Now he turns 90
degrees --- NOT rotating the javelin, of course!!! --- and walks along
the equator due west.  The javelin continues to point due south, to his
left.  He goes 90 degrees along the equator and stops.  He does NOT
sneakily rotate his vector because he guesses what's coming.  He's a
Roman soldier, after all, trained to follow orders.  He turns 90 degrees
again until he's facing north.  He does NOT rotate the javelin --- jeez,
how many times do I need to say this: he doesn't EVER rotate that
javelin --- so it is still facing due south, directly behind him.  He
now marches up the meridian to the north pole, carrying the javelin
pointing directly behind him, not rotating it even a teeny weeny little
bit.  When he returns to the north pole the javelin is pointing a
different direction than when he started.  In fact, it's rotated by an
angle of 90 degrees from his initial position.

For fun, notice that if we think of the earth as a unit sphere, it's
area is 4 pi, and our Roman has just travelled around a region of land
having area one eighth of that, hence pi/2.  His javelin has rotated by
an angle of pi/2!  This is no coincidence: on the unit sphere, whenever you
go around a simple closed curve enclosing an area A, parallel
translation gives a rotation of angle A.

>It's like SR...  when we speak of length contraction,   that means we have
>tried "very hard" to measure the correct length... but not too hard!   If
>we tried "hard enough",  ie,  allowing for the Lorentz transfomation,  we
>would measure the correct rest length!   And if we tried hard enough here, 
>maybe doing a bit of local surveying,   perhaps we *could* triumphantly
>come back to the same orientation,  even in curved space! 

Of course you can always cleverly correct for things, but that's not the
point.  DON'T cleverly correct for things.  In the case of Lorentz
contractions, just read what the damn ruler says.  In the case of
parallel translations, just follow orders like a Roman soldier and don't
ever swing that javelin around.  

>[Other perverse objections deleted.]

>In fact,  let me take a wild educated guess:   If we get around to stating
>some STOKES like theorem,  to the effect the total discrepency accumulated
>in walking a path is equal to some surface integral,  it will turn out that
>we first state it for a path made of segments of geodesics,  and then
>"arbitrarily well approximate" our arbitrary path by little pieces of
>geodesic,  in an appropriate sense,  of course.  

Well, you can see in the paragraph beginning "for fun" that there is a
Stokes-like theorem operating here.  But there's no need to prove it
first for piecewise geodesic paths; in fact it applies just as well to
situations where parallel translation is well-defined but geodesics are
not --- situations that are irrelevant to general relativity, but very
important in discussing the strong, weak, and electromagnetic forces,
which are ALSO all about parallel translation.

Article 96411 (21 more) in sci.physics:
From: john baez
Subject: Re: General relativity tutorial
Date: 28 Jan 1996 13:28:44 -0800
Organization: University of California, Riverside
Lines: 154
NNTP-Posting-Host: guitar.ucr.edu

To keep this course rolling, let me just state where we've gotten so
far, and rapidly finish explaining general relativity!!  Well, I won't
really explain all of general relativity here.  But if you read
this and understand it somewhat, you will know what Einstein's equation,
the basic equation of general relativity, says.

1.  A TANGENT VECTOR at the point p of spacetime may be visualized as an
infinitesimal arrow with tail at the point p.  

2.  A TENSOR of "rank (0,k)" at a point p of spacetime is a function that
takes as input a list of k tangent vectors at the point p and returns as
output a number.  The output must depend linearly on each input.   

A TENSOR of "rank (1,k)" at a point p of spacetime is a function that
takes as input a list of k tangent vectors at the point p and returns as
output a tangent vector at the point p.  The output must depend linearly
on each input.    

3.  The METRIC g is a tensor of rank (0,2).  It eats two tangent vectors
v,w and spits out a number g(v,w), which we think of as the "dot
product" or "inner product" of the vectors v and w.  This lets us
compute the length of any tangent vector, or the angle between two
tangent vectors.  Since we are talking about spacetime, the metric need
not satisfy g(v,v) > 0 for all nonzero v.  A vector v is SPACELIKE if 
g(v,v) > 0, TIMELIKE if g(v,v) < 0, and LIGHTLIKE if g(v,v) = 0.

4.  PARALLEL TRANSLATION is an operation which, given a curve from p to
q and a tangent vector v at p, spits out a tangent vector v' at q.  We think
of this as the result of dragging v from p to q while at each step of
the way not rotating or stretching it.  There's an important theorem
saying that if we have a metric g, there is a unique way to do parallel
translation which is: 

        a. Linear: the output v' depends linearly on v.

        b. Compatible with the metric: if we parallel translate two 
           vectors v and w from p to q, and get two vectors v' and w',
           then g(v',w') = g(v,w).  This means that parallel translation
           preserves lengths and angles.  This is what we mean by "no
           stretching".  

        c. Torsion-free: this is a way of making precise the notion of
           "no rotating".  

I don't think I want to go into the math of "torsion" just yet.  Let's
see the overall picture first. 

5.  The RIEMANN CURVATURE TENSOR is a tensor of rank (1,3) at each point
of spacetime.  Thus it takes three tangent vectors, say u, v, and w as
inputs, and outputs one tangent vector, say R(u,v,w).  The Riemann tensor
is defined like this:

Take the vector w, and parallel transport it around a wee parallelogram
whose two edges point in the directions epsilon u and epsilon v , where
epsilon is a small number.  The vector w comes back a bit changed by its
journey; it is now a new vector w'.  We then have

w' - w = -epsilon^2 R(u,v,w) + terms of order epsilon^3

Thus the Riemann tensor keeps track of how much parallel translation
around a wee parallelogram changes the vector w.             

6.  Introducing COORDINATES.  Now say we choose coordinates on some
patch of spacetime near the point p.  Call these coordinates x^a (where
a = 0,1,2,3).  Then given any tangent vector v at p, we may speak of its
components v^a in this basis.  The inner product g(v,w) of two tangent
vectors is given by

        g(v,w) = g_{ab} v^a w^b

for some matrix of numbers g_{ab}, where as usual we sum over the 
repeated indices a,b, following the EINSTEIN SUMMATION CONVENTION.
Another way to think of it is that our coordinates give us a basis of
tangent vectors at p, and g_{ab} is the inner product of the
basis vector pointing in the x^a direction and the basis vector pointing
in the x^b direction.

Similarly, the vector R(u,v,w) has components 

        R(u,v,w)^a = R^a_{bcd} u^b v^c w^d

where we sum over the indices b,c,d.  

7.  The EINSTEIN TENSOR.  The matrix g_{ab} is invertible
and we write its inverse as g^{ab}.  We use this to cook up some tensors
starting from the Riemann curvature tensor and leading to the Einstein
tensor, which appears on the left side of Einstein's marvelous equation
for general relativity.  We will do this using coordinates to save
time... though later we should do this over again without coordinates.
This part is the only profound and mysterious part, at least to me.

Okay, starting from the Riemann tensor, which has components R^a_{bcd},
we now define the RICCI TENSOR to have components

         R_{bd} = R^c_{bcd}

where as usual we sum over the repeated index c.  Then we "raise an
index" and define

         R^a_d = g^{ab} R_{bd},

and then we define the RICCI SCALAR by

         R = R^a_a

The Riemann tensor knows everything about spacetime curvature, but these
gadgets distill certain aspects of that information which turn out to be
important in physics.  Finally, we define the Einstein tensor by
         G_{ab} = R_{ab} - (1/2)R g_{ab}.

You should not feel you understand why I am defining it this way!!
Don't worry!  That will take quite a bit longer to explain.  But we are
almost at Einstein's equation; all we need is 

8.  The STRESS-ENERGY TENSOR.  The stress-energy is what appears on the
right side of Einstein's equation.  It is a tensor of rank (0,2), and it
defined as follows: given any two tangent vectors u and v at a point p,
the number T(u,v) says how much momentum-in-the-v-direction is flowing
through the point p in the u direction.  Writing it out in terms of
components in any coordinates, we have

         T(u,v) = T_{ab} u^a v^b

In coordinates where x^0 is the time direction t while x^1, x^2, x^3 are
the space directions (x,y,z), we have the following physical
interpretation of the components T_{ab}:

The top row of this 4x4 matrix, keeps track of the density of energy ---
that's T_{00} --- and the density of momentum in the x,y, and z
directions --- those are T_{01}, T_{02}, and T_{03} respectively.  This
should make sense if you remember that "density" is the same as "flow in
the time direction" and "energy" is the same as "momentum in the time
direction".  The other components of the stress-energy tensor keep track
of the flow of energy and momentum in various spatial directions.

9.  EINSTEIN'S EQUATION: This is what general relativity is based on.
It says that

          G = T

or if you like coordinates and more standard units,

          G_{ab} = 8 pi k T_{ab}

where k is Newton's gravitational constant.  So it says how the flow of
energy and momentum through a given point of spacetime affect the
curvature of spacetime there.

That's it!


Article 96587 (29 more) in sci.physics:
From: john baez
Subject: Re: General relativity tutorial
Date: 29 Jan 1996 12:57:52 -0800
Organization: University of California, Riverside
Lines: 243
NNTP-Posting-Host: guitar.ucr.edu

In article <4egckn$s8a@pipe8.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward G
reen) writes:

>I see there already *is* a tiny analogue to Stokes theorem floating around
>here,  since the discrepency here depends on the *area* of the path, 
>epsilon^2 .  The Riemann curvature tensor is thus some analogue
>(generalization?)  of the curl of a vector field.   

Very, very, very very smart observation.

This observation is at the basis of all our present-day theories of
forces: Maxwell's equations for electromagnetism, Einstein's theory of
general relativity, and the Yang-Mills equations for the electroweak and
strong forces.  We say they are all "gauge theories".  What this means
is that the basic field involved in any of these forces is a
"connection" which describes what happens to particles when you move
them along a path.  Various internal degrees of freedom get "parallel
transported".  When you take them around a loop they don't come back as
they were.  When you study this infinitesimally, you get a "curvature
tensor" describing parallel translation around infinitesimal
parallelograms --- of which the Riemann curvature is an example.  There
is a formula for this curvature tensor as a kind of "curl" of the
connection.  In the case of magnetostatics, this takes the simple form:

                       B = curl A

That is, the magnetic field is the curl of the vector potential.  
The vector potential is the connection in this case, and the magnetic
field is the curvature.  

In the case of electromagnetism in 4d spacetime we have the same sort of
thing:

                       F = dA

where the electromagnetic field F is the curvature and the (4d) vector
potential A is the connection.  Here d is a 4d analog of the curl,
called the "exterior derivative".  

In Yang-Mills theory and gravity we have the same sort of thing, only
somewhat fancier.  Not too surprising, in a way, since Einstein, Yang
and Mills were all deliberately trying to copy the shining example of
Maxwell's equations.  

Now you might ask: in general relativity, when a parallel translate a
tangent vector around a loop, its actual direction changes.  But in
electromagnetism, if I carry a charged particle around a loop, what
changes? 

It's phase!  (Here quantum theory rears its ugly head.)

Article 96602 (18 more) in sci.physics:
From: john baez
Subject: Re: General relativity tutorial
Date: 29 Jan 1996 14:01:27 -0800
Organization: University of California, Riverside
Lines: 71
NNTP-Posting-Host: guitar.ucr.edu

In article <310cc83e.51368111@news.demon.co.uk> Oz@upthorpe.demon.co.uk writes:
>baez@guitar.ucr.edu (john baez) wrote:

>Just an odd notation I used. Honest. I forgot the 'proper'
>ones. Ow!

It wasn't a notational error you made, I think.  It was a conceptual
error, but an easy one to make, especially if you haven't been following
my notation.  

>Actually notation is a problem here, I think. OK, could be
>memory too. Anyway could some kind soul take a simple
>concrete example and run it through so I can see properly
>what all these curly brackets and so on actually are.

When I write something like F_{abc} this is just short for

                       F
                        abc

This notation has become standard among folks trying to talk about math
on usenet.  Here curly brackets just tell you what stuff is part of the
subscript.  Just as _ means subscript, ^ means superscript.  So I would
write the Riemann tensor R^a_{bcd} as

                         a
                        R
                         bcd

if I had the whole damn day to type this stuff.

>Usually these things are simple and straightforward once you
>know what people mean, but can seem very ambiguous if you
>don't.

Yup.

>>Someone else may have put it a bit clearly than I did: we want F to be
>>linear in each argument *when we hold the others fixed*.  What's an
>>example of this sort of thing?  Well, a good example is
>>
>>F(u,v,w) = F_{abc} u^a v^b w^c
>>
>>Here I have introduced some coordinates, and u^a, v^b, and w^c stand for
>>the components of u, v and w in these coordinates.  As usual we sum over
>>the indices a,b,c (say from 0 to 3 if we're in good old four-dimensional
>>spacetime).  What's F_{abc}, you ask?   Any old batch of numbers!!!

So typographically speaking, the above equation just means

                               a  b  c
              F(u,v,w) = F    u  v  w
                          abc

If you're wondering what THAT means, reread the above explanation and
then ask question... or maybe someone will be so kind as to go over
an example of how this tensor stuff works.  I gotta go teach class.

>>It just works out that way: the amount the vector w changes when you
>>carry it around a little parallelogram with sides epsilon u and epsilon
>>v is roughly proportional to epsilon^2.  

>Hmmm, sounds plausible. One might expect the amount of
>curvature to relate to area.

Yup.


Article 96646 (58 more) in sci.physics:
From: john baez
Subject: Re: General relativity tutorial
Date: 29 Jan 1996 17:23:09 -0800
Organization: University of California, Riverside
Lines: 115
NNTP-Posting-Host: guitar.ucr.edu

In article <4eitri$9i1@pipe8.nyc.pipeline.com> egreen@nyc.pipeline.com (Edward G
reen) writes:

>Parallel transport is well defined but geodesics are not:   Just what kind
>of mathematical structure allows this? 

Well, I alluded to it in my gleeful reply to your post where you noticed
the relationship between the Riemann curvature tensor and the curl of a
vector field... the answer is: "gauge theories".

In general relativity, you parallel transport tangent vectors around.
In other gauge theories, you parallel transport vectors living in more
abstract vector spaces.  You could think of these other theories as insane
mathematical generalizations of general relativity, if it weren't for
the little fact that all the forces in nature are described by gauge
theories.  
 
>I think you mentioned parallel transport can be well defined in terms of a
>metric?  Surely this is sufficient for geodesics also. 

Let me outline the dependencies.  If I say something you know, don't
assume I think you didn't know it.  

1.  If you have a metric, one can define parallel transport of tangent
vectors in terms of it.  See the end for more details on how this works:
this is very important in general relativity.

2. If you have a notion of parallel transport of tangent vectors, one
can define the notion of geodesics.  This is also very important in
general relativity since things in free fall trace out geodesics in
spacetime.  A geodesic is simply a curve whose own tangent vector is
parallel transported along it.  Note: the "tangent vector to a curve" at
the point p is a special "tangent vector" at the point p; the term
"tangent vector" has two meanings here!  

There are branches of geometry where you have parallel transport of
tangent vectors, but not a metric.  These are irrelevant for general
relativity, though they have been considered by physicists trying to
soup up general relativity to handle other forces.

3.  However, if we are parallel transporting vectors that aren't tangent
vectors, a metric is often quite irrelevant.  That's what I was alluding
to.  In this context there might well be no metric, hence no notion of
geodesics.  This comes up in fancy-ass mathematical physics like
"topological quantum field theories".  

>A topological space
>with no metric?  Do such things actually have physical applications? 

Well, we don't need to consider topological spaces with no metric, we
can simply consider smooth manifolds with no metric, but with some other
geometrical structure, to get situations where parallel transport of
some *other* sort of vectors (not tangent vectors) might be
well-defined, but not geodesics.

It's sort of amusing: to the outsider these possibilities must seem
quite bizarre, but in fact they have been under intense scrutiny ever
since the early 20th century, and are "standard material" that every
mathematician or theoretical physicist should be acquainted with.  They
call it simply "geometry" or "differential geometry".

Just to reminisce slightly... when I learned general relativity in
college, I realized I needed to learn more geometry to really understand
what was going on.  The assigned text was Weinberg's Gravitation and
Cosmology, but in a notorious passage in that book Weinberg writes `the
passage of time has taught us not to expect that the strong, weak, and
electromagnetic interactions can be understood in geometrical terms, and
too great an emphasis on geometry can only obscure the deep connections
between gravitation and the rest of physics.'  Many theoretical
physicists these days would laugh their heads off if someone said that
now.  Anyway, I naturally turned to Misner Thorne and Wheeler's
Gravitation, which *does* emphasize the geometry, and I liked this much
better, but I realized I needed a good solid mathematical treatment of
geometry, so I eventually bumped into 

Analysis, Manifolds, and Physics, by Yvonne Choquet-Bruhat, Cecile
DeWitt-Morette, and Margaret Dillard-Bleick, North Holland, New York,
1982.

This covers a lot of the geometry and other math physicists need, and I
fell in love with it; I just kept reading and rereading it 'til I knew
all that stuff.  Later in grad school I studied differential geometry
with Guillemin (famous for his work on symplectic geometry, which is the
geometry of *phase space* rather than physical space or spacetime), but
I didn't go too deep in the subject.  When I started working in earnest
on quantum gravity, I found I needed to dig deeper into geometry.  So
I've been learning a bit more about it.  Not a whole lot more, mind you:
it's a vast and deep field, and if I got too carried away with it I'd
never get to all the other stuff I need to know, and do, in studying
quantum gravity.  


Okay, here's a reminder of how you get from the metric to parallel
transport: 

PARALLEL TRANSLATION is an operation which, given a curve from p to
q and a tangent vector v at p, spits out a tangent vector v' at q.  We think
of this as the result of dragging v from p to q while at each step of
the way not rotating or stretching it.  There's an important theorem
saying that if we have a metric g, there is a unique way to do parallel
translation which is: 

        a. Linear: the output v' depends linearly on v.

        b. Compatible with the metric: if we parallel translate two 
           vectors v and w from p to q, and get two vectors v' and w',
           then g(v',w') = g(v,w).  This means that parallel translation
           preserves lengths and angles.  This is what we mean by "no
           stretching".  

        c. Torsion-free: this is a way of making precise the notion of
           "no rotating".  



Article 96675 (57 more) in sci.physics:
From: john baez
(SAME) Subject: Re: general relativity tutorial
Date: 29 Jan 1996 19:16:01 -0800
Organization: University of California, Riverside
Li